<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">MacArthur, Cayley</style></author><author><style face="normal" font="default" size="100%">Grinberg, Arielle</style></author><author><style face="normal" font="default" size="100%">Harley, Daniel</style></author><author><style face="normal" font="default" size="100%">Hancock, Mark</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender &amp; Cybersickness</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">CHI '21</style></tertiary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">cybersickness</style></keyword><keyword><style  face="normal" font="default" size="100%">gender</style></keyword><keyword><style  face="normal" font="default" size="100%">sex</style></keyword><keyword><style  face="normal" font="default" size="100%">simulator sickness</style></keyword><keyword><style  face="normal" font="default" size="100%">systematic review</style></keyword><keyword><style  face="normal" font="default" size="100%">virtual environments</style></keyword><keyword><style  face="normal" font="default" size="100%">virtual reality</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2021</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://doi.org/10.1145/3411764.3445701</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Association for Computing Machinery</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><isbn><style face="normal" font="default" size="100%">9781450380966</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">While multiple studies suggest that female-identified participants are more likely to experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR publications (59 studies and 12 surveys) pertaining to gender and cybersickness reveals a number of confounding factors in study design (e.g., a variety of technical specifications, tasks, content), a lack of demographic data, and a bias in participant recruitment. Our review shows an ongoing need within VR research to more consistently include and report on women’s experiences in VR to better understand the gendered possibility of cybersickness. Based on the gaps identified in our systematic review, we contribute study design recommendations for future work, arguing that gender considerations are necessary at every stage of VR study design, even when the study is not ‘about’ gender.</style></abstract></record></records></xml>