<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Harley, Daniel</style></author><author><style face="normal" font="default" size="100%">MacArthur, Cayley</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the 2023 ACM Designing Interactive Systems Conference</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">DIS '23</style></tertiary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">domestic</style></keyword><keyword><style  face="normal" font="default" size="100%">home</style></keyword><keyword><style  face="normal" font="default" size="100%">interaction design</style></keyword><keyword><style  face="normal" font="default" size="100%">play</style></keyword><keyword><style  face="normal" font="default" size="100%">Reddit</style></keyword><keyword><style  face="normal" font="default" size="100%">social</style></keyword><keyword><style  face="normal" font="default" size="100%">virtual reality</style></keyword><keyword><style  face="normal" font="default" size="100%">visual analysis</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2023</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://doi.org/10.1145/3563657.3596005</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Association for Computing Machinery</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><pages><style face="normal" font="default" size="100%">509–522</style></pages><isbn><style face="normal" font="default" size="100%">9781450398930</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">With the increasing availability of consumer virtual reality (VR) devices for personal and recreational use, the domestic contexts of VR design are increasingly important. Given that much of the current interaction design research for VR is conducted in lab-based settings, there is a need for design considerations that engage with the complexities of these real-world spaces. We present an analysis of visual data (e.g., GIFs, videos, photographs) collected from a manual search of Reddit posts that show “play spaces” and other home-based contexts of VR. Our findings offer insight into the diverse and dynamic characteristics of VR spaces, with set-ups ranging from bedrooms to garages, and with the people, objects, impediments, and affordances of individual spaces demonstrating a variety of ways that VR is used in the home. We conclude by discussing directions for future interaction design research that seeks to incorporate physical actions and environments while also engaging with the complex realities of domestic VR.</style></abstract></record></records></xml>