<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Harley, Daniel</style></author><author><style face="normal" font="default" size="100%">P. Tarun, Aneesh</style></author><author><style face="normal" font="default" size="100%">J. Stinson, Bonnie</style></author><author><style face="normal" font="default" size="100%">Tibu, Tudor</style></author><author><style face="normal" font="default" size="100%">Mazalek, Ali</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">TEI '21</style></tertiary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">design</style></keyword><keyword><style  face="normal" font="default" size="100%">embedded</style></keyword><keyword><style  face="normal" font="default" size="100%">embodied</style></keyword><keyword><style  face="normal" font="default" size="100%">mixed reality</style></keyword><keyword><style  face="normal" font="default" size="100%">narrative</style></keyword><keyword><style  face="normal" font="default" size="100%">sound</style></keyword><keyword><style  face="normal" font="default" size="100%">storytelling</style></keyword><keyword><style  face="normal" font="default" size="100%">tangible</style></keyword><keyword><style  face="normal" font="default" size="100%">virtual reality</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2021</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://doi.org/10.1145/3430524.3440635</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Association for Computing Machinery</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><isbn><style face="normal" font="default" size="100%">9781450382137</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We present two proof-of-concept narrative VR experiences with a focus on sound-based physical interactions. Responding to a call to expand upon current design conceptualizations, we draw on tangible sound-based design in order to develop considerations for the body and physical environments within VR narratives. We propose that a focus on the actions the player is asked to perform (e.g., touch, stand, kneel, grasp, walk, listen, reach, dance) can contribute to an understanding of VR as a sensory, embodied medium that offers ways to playfully engage with physical reality rather than simulate it entirely.</style></abstract></record></records></xml>