<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Harley, Daniel</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Virtual Bodies Inc.</style></title><secondary-title><style face="normal" font="default" size="100%">Public</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">data</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2020</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://intellectdiscover.com/content/journals/10.1386/public_00019_7</style></url></web-urls></urls><number><style face="normal" font="default" size="100%">60</style></number><publisher><style face="normal" font="default" size="100%">Intellect</style></publisher><volume><style face="normal" font="default" size="100%">30</style></volume><pages><style face="normal" font="default" size="100%">250-259</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Abstract As a response to contemporary discourse that declaims the transformative potential of virtual reality (VR), I examine corporate discourse that literally and figuratively objectifies bodies, framing technological mediations as natural and necessary. I argue that these corporate ambitions for bodies in VR have physical, raced, gendered, and political implications, reproducing unequal relations while normalizing an understanding of bodies and worlds as commodifiable data.</style></abstract><work-type><style face="normal" font="default" size="100%">Journal Article</style></work-type></record></records></xml>