<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Joseph Tu</style></author><author><style face="normal" font="default" size="100%">Derrick Wang</style></author><author><style face="normal" font="default" size="100%">Lydia Choong</style></author><author><style face="normal" font="default" size="100%">Aj Abistado</style></author><author><style face="normal" font="default" size="100%">Ally Suarez</style></author><author><style face="normal" font="default" size="100%">Stuart Hallifax</style></author><author><style face="normal" font="default" size="100%">Katja Rogers</style></author><author><style face="normal" font="default" size="100%">Lennart Nacke</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Games: Research and Practice</style></title><secondary-title><style face="normal" font="default" size="100%">Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2025</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://doi.org/10.1145/3700628</style></url></web-urls></urls><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>