@article {24889, title = {International Journal of Human-Computer Studies}, journal = {Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences}, year = {2020}, url = {https://doi.org/10.1016/j.ijhcs.2019.102370}, author = {Vero Vanden Abeele and Katta Spiel and Lennart Nacke and Daniel Johnson and Kathrin Gerling} } @article {24892, title = {Gameful Design Heuristics: A Gamification Inspection Tool}, journal = {Gameful Design Heuristics: A Gamification Inspection Tool}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-22646-6_16}, author = {Gustavo F. Tondello and Dennis L. Kappen and Marim Ganaba and Lennart E. Nacke} } @article {24893, title = {{\textquotedblleft}I Don{\textquoteright}t Fit into a Single Type{\textquotedblright}: A Trait Model and Scale of Game Playing Preferences}, journal = {{\textquotedblleft}I Don{\textquoteright}t Fit into a Single Type{\textquotedblright}: A Trait Model and Scale of Game Playing Preferences}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-29384-0_23}, author = {Gustavo F. Tondello and Karina Arrambide and Giovanni Ribeiro and Andrew Jian-lan Cen and Lennart E. Nacke} } @article {24890, title = {International Journal of Human-Computer Studies}, journal = {Empirical validation of the Gamification User Types Hexad scale in English and Spanish}, year = {2019}, url = {https://doi.org/10.1016/j.ijhcs.2018.10.002}, author = {Gustavo F. Tondello and Alberto Mora and Andrzej Marczewski and Lennart E. Nacke} } @article {24891, title = {International Journal of Human{\textendash}Computer Interaction}, journal = {Older Adults{\textquoteright} Physical Activity and Exergames: A Systematic Review}, year = {2019}, url = {https://doi.org/10.1080/10447318.2018.1441253}, author = {Dennis L. Kappen and Pejman Mirza-Babaei and Lennart E. Nacke} } @article {24894, title = {International Journal of Human{\textendash}Computer Interaction}, journal = {Towards a Trait Model of Video Game Preferences}, year = {2018}, url = {https://doi.org/10.1080/10447318.2018.1461765}, author = {Gustavo Fortes Tondello and Deltcho Valtchanov and Adrian Reetz and Rina R. Wehbe and Rita Orji and Lennart E. Nacke} } @article {24895, title = {Computers in Human Behavior}, journal = {The maturing of gamification research}, year = {2017}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-85009437411\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Deterding, S.} } @article {Nacke2017, title = {The maturing of gamification research}, journal = {Computers in Human Behavior}, year = {2017}, month = {2017}, keywords = {Motivational design}, issn = {0747-5632}, doi = {http://dx.doi.org/10.1016/j.chb.2016.11.062}, url = {//www.sciencedirect.com/science/article/pii/S0747563216308111}, author = {Lennart E. Nacke and Deterding, Sebastian} } @conference {Wehbe:2016:AWE:2968120.2971804, title = {ABOVE WATER: An Educational Game for Anxiety}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts}, series = {CHI PLAY Companion {\textquoteright}16}, year = {2016}, pages = {79{\textendash}84}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {games for health, mental health, psychology}, isbn = {978-1-4503-4458-6}, doi = {10.1145/2968120.2971804}, url = {http://doi.acm.org/10.1145/2968120.2971804}, author = {Wehbe, Rina R. and Watson, Diane K. and Tondello, Gustavo F. and Ganaba, Marim and Stocco, Melissa and Lee, Alvin and Lennart E. Nacke} } @conference {Wehbe:2016:AWE:2992154.2996882, title = {ABOVE WATER: Extending the Play Space for Health}, booktitle = {Proceedings of the 2016 ACM on Interactive Surfaces and Spaces}, series = {ISS {\textquoteright}16}, year = {2016}, pages = {497{\textendash}499}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {games for health, mobile games, psychology}, isbn = {978-1-4503-4248-3}, doi = {10.1145/2992154.2996882}, url = {http://doi.acm.org/10.1145/2992154.2996882}, author = {Wehbe, Rina R. and Watson, Diane K. and Tondello, Gustavo F. and Lennart E. Nacke} } @inbook {Mandryk2016, title = {Biometrics in Gaming and Entertainment Technologies}, booktitle = {Biometrics in a Data Driven World}, year = {2016}, pages = {191{\textendash}224}, publisher = {CRC Press}, organization = {CRC Press}, chapter = {6}, isbn = {978-1-315-31708-3}, doi = {doi:10.1201/9781315317083-7}, url = {http://dx.doi.org/10.1201/9781315317083-7}, author = {Mandryk, Regan L and Nacke, Lennart E} } @article {24904, title = {CEUR Workshop Proceedings}, journal = {Gamification research: A 50-years retrospective from pbls towards conscious evolution}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84996604216\&partnerID=MN8TOARS}, author = {Tondello, G.F. and Nacke, L.E.} } @article {24908, title = {CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play}, journal = {The gamification user types Hexad scale}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84995422406\&partnerID=MN8TOARS}, author = {Tondello, G.F. and Wehbe, R.R. and Diamond, L. and Busch, M. and Marczewski, A. and Nacke, L.E.} } @article {24896, title = {CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play}, journal = {"The collecting itself feels good": Towards collection interfaces for digital game objects}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84995389863\&partnerID=MN8TOARS}, author = {Toups, Z.O. and Crenshaw, N.K. and Wehbe, R.R. and Tondello, G.F. and Nacke, L.E.} } @article {24901, title = {CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion}, journal = {CLEVER: Gamification and enterprise knowledge learning}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84994817324\&partnerID=MN8TOARS}, author = {Elm, D. and Kappen, D.L. and Tondello, G.F. and Nacke, L.E.} } @article {24905, title = {CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion}, journal = {Heuristic evaluation for gameful design}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881250\&partnerID=MN8TOARS}, author = {Tondello, G.F. and Kappen, D.L. and Mekler, E.D. and Ganaba, M. and Nacke, L.E.} } @article {24902, title = {CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion}, journal = {Design and preliminary validation of the player experience inventory}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84994875723\&partnerID=MN8TOARS}, author = {Abeele, V.V. and Nacke, L.E. and Mekler, E.D. and Johnson, D.} } @article {24900, title = {CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion}, journal = {CLEVER: A trivia and strategy game for enterprise knowledge learning}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84994874940\&partnerID=MN8TOARS}, author = {Elm, D. and Tondello, G.F. and Kappen, D.L. and Ganaba, M. and Stocco, M. and Nacke, L.E.} } @article {24897, title = {CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion}, journal = {ABOVE WATER: An educational game for anxiety}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881896\&partnerID=MN8TOARS}, author = {Wehbe, R.R. and Watson, D.K. and Tondello, G.F. and Ganaba, M. and Stocco, M. and Lee, A. and Nacke, L.E.} } @conference {Tondello:2016:CPM:2992154.2996870, title = {CHI PLAYGUE: A Mobile Conference Networking Game}, booktitle = {Proceedings of the 2016 ACM on Interactive Surfaces and Spaces}, series = {ISS {\textquoteright}16}, year = {2016}, pages = {449{\textendash}452}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {gamification, mixed-reality game, mobile game, social game, social networking game}, isbn = {978-1-4503-4248-3}, doi = {10.1145/2992154.2996870}, url = {http://doi.acm.org/10.1145/2992154.2996870}, author = {Tondello, Gustavo F. and Wehbe, Rina R. and Lennart E. Nacke} } @conference {Elm:2016:CTS:2968120.2971805, title = {CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts}, series = {CHI PLAY Companion {\textquoteright}16}, year = {2016}, pages = {61{\textendash}66}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {gameful design, gamification, knowledge management}, isbn = {978-1-4503-4458-6}, doi = {10.1145/2968120.2971805}, url = {http://doi.acm.org/10.1145/2968120.2971805}, author = {Elm, Dominic and Tondello, Gustavo F. and Kappen, Dennis L. and Ganaba, Marim and Stocco, Melissa and Lennart E. Nacke} } @conference {Elm:2016:CGE:2968120.2987745, title = {CLEVER: Gamification and Enterprise Knowledge Learning}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts}, series = {CHI PLAY Companion {\textquoteright}16}, year = {2016}, pages = {141{\textendash}148}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, abstract = {

This paper describes the design and a preliminary implementation study of a gamified knowledge management system (KMS) that supports the learning component within knowledge management (KM). KM includes acquiring social capital through the process of acquisition, sharing, and dissemination of knowledge within a company. Employees often lack the motivation to share their implicit knowledge with one another and are reluctant to engage in a collaborative forum for such knowledge exchange. We developed a gamified learning component of an enterprise KMS to help foster this process of collaborative and participatory learning. More importantly, this game combines trivia and strategy elements as game elements to motivate the players for knowledge exchange. We report preliminary results from an exploratory study with nine participants which indicates that the above combination of game elements does contribute to participatory knowledge learning within an enterprise KMS.

}, keywords = {gameful design, gamification, knowledge management}, isbn = {978-1-4503-4458-6}, doi = {10.1145/2968120.2987745}, url = {http://doi.acm.org/10.1145/2968120.2987745}, author = {Elm, Dominic and Kappen, Dennis L. and Tondello, Gustavo F. and Lennart E. Nacke} } @article {1448, title = {Computers in Human Behavior}, journal = {Editorial for the CHB special issue on MMOGs}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84940899446\&partnerID=MN8TOARS}, author = {Christou, G. and Law, E.L.-C. and Geerts, D. and Nacke, L. and Zaphiris, P.} } @article {24907, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {SIGCHI games: The scope of games and PLAY research at CHI}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-85014705241\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Cox, A. and Mandryk, R.L. and Cairns, P.} } @article {24906, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Lightweight games user research for indies and non-profit organizations}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-85014582696\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Moser, C. and Drachen, A. and Mirza-Babaei, P. and Abney, A. and Zhenyu, Z.} } @conference {VandenAbeele:2016:DPV:2968120.2987744, title = {Design and Preliminary Validation of The Player Experience Inventory}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts}, series = {CHI PLAY Companion {\textquoteright}16}, year = {2016}, pages = {335{\textendash}341}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, abstract = {

We present the design and preliminary results of the validation of the Player Experience Inventory (PXI). Based on the input of 64 experts in the field of player-computer interaction, we designed and refined this new scale. Our scale is based on the MDA framework (and on Means-End theory, underlying MDA). The PXI incorporates two subscales, one with dimensions at the functional level (i.e., dynamics) and one at the psycho-social level (i.e., aesthetics). The initial results, via principal factor analysis, suggest the scale can be used accurately to evaluate player experience. This work is our first step towards presenting a new, validated survey instrument for player experience evaluation.

}, keywords = {evaluation, player experience, pxi, scale}, isbn = {978-1-4503-4458-6}, doi = {10.1145/2968120.2987744}, url = {http://doi.acm.org/10.1145/2968120.2987744}, author = {Vanden Abeele, Vero and Lennart E. Nacke and Mekler, Elisa D. and Johnson, Daniel} } @conference {7427345, title = {Design Strategies for Gamified Physical Activity Applications for Older Adults}, booktitle = {2016 49th Hawaii International Conference on System Sciences (HICSS)}, year = {2016}, month = {Jan}, pages = {1309-1318}, abstract = {Staying physically active is essential to wellbeing in late life. However, many older adults experience barriers to physical activity. Past research has investigated the development of playful interactive systems to support exercise routines and reduce access barriers. Yet, little research has been done on older adults{\textquoteright} needs and preferences regarding technologies that support physical activity. We address this issue through an exploration of older adults{\textquoteright} exercise motivations grouped around themes relevant to technology design. We conducted semi-structured interviews with 19 older adults, and followed up with a focus group study of physical trainers and older adults with an active lifestyle. Based on our results, we discuss their conflicting perspectives and challenges on exercise and technology, which leads us to contribute design strategies to support designers as well as researchers wishing to create meaningful and playful fitness applications for older adults.}, keywords = {active lifestyle, Aging, computer games, Context, elderly, exercise, exercise motivation, exercise routine, fitness, Games, gamification, gamified physical activity, geriatrics, Guidelines, health care, interactive systems, Interviews, Lenses, motivation, older adult, older adults, physical activity, playful interactive system, Protocols, sport}, issn = {1530-1605}, doi = {10.1109/HICSS.2016.166}, author = {Kappen, D.L. and Nacke, L.E. and Gerling, K.M. and L. E. Tsotsos} } @conference {Tondello:2016:GUT:2967934.2968082, title = {The Gamification User Types Hexad Scale}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play}, series = {CHI PLAY {\textquoteright}16}, year = {2016}, pages = {229{\textendash}243}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, abstract = {

Several studies have indicated the need for personalizing gamified systems to users{\textquoteright} personalities. However, mapping user personality onto design elements is difficult. Hexad is a gamification user types model that attempts this mapping but lacks a standard procedure to assess user preferences. Therefore, we created a 24-items survey response scale to score users{\textquoteright} preferences towards the six different motivations in the Hexad framework. We used internal and test-retest reliability analysis, as well as factor analysis, to validate this new scale. Further analysis revealed significant associations of the Hexad user types with the Big Five personality traits. In addition, a correlation analysis confirmed the framework{\textquoteright}s validity as a measure of user preference towards different game design elements. This scale instrument contributes to games user research because it enables accurate measures of user preference in gamification.

}, keywords = {gameful design, gamification, hexad, user types}, isbn = {978-1-4503-4456-2}, doi = {10.1145/2967934.2968082}, url = {http://doi.acm.org/10.1145/2967934.2968082}, author = {Tondello, Gustavo F. and Wehbe, Rina R. and Diamond, Lisa and Busch, Marc and Marczewski, Andrzej and Lennart E. Nacke} } @conference {Tondello:2016:HEG:2968120.2987729, title = {Heuristic Evaluation for Gameful Design}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts}, series = {CHI PLAY Companion {\textquoteright}16}, year = {2016}, pages = {315{\textendash}323}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {gameful design, gamification, heuristic evaluation}, isbn = {978-1-4503-4458-6}, doi = {10.1145/2968120.2987729}, url = {http://doi.acm.org/10.1145/2968120.2987729}, author = {Tondello, Gustavo F. and Kappen, Dennis L. and Mekler, Elisa D. and Ganaba, Marim and Lennart E. Nacke} } @conference {Vaddi:2016:10.20380/GI2016.06, title = {Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2}, booktitle = {Proceedings of Graphics Interface 2016}, series = {GI 2016}, year = {2016}, pages = {41{\textendash}48}, publisher = {Canadian Human-Computer Communications Society / Soci{\'e}t{\'e} canadienne du dialogue humain-machine}, organization = {Canadian Human-Computer Communications Society / Soci{\'e}t{\'e} canadienne du dialogue humain-machine}, abstract = {

Cooperative communication mechanics, such as avatar gestures or in-game visual pointers, enable player collaboration directly through gameplay. We currently lack a deeper understanding of how players use cooperative communication mechanics, and whether they can effectively supplement or even supplant traditional voice and chat communication. The present research investigated player communication in Portal 2 by testing the game{\textquoteright}s native cooperative communication mechanics for dyads of players in custom test chambers. Following our initial hypothesis, players functioned best when they had access to both cooperative communication mechanics and voice. We found that players preferred voice communication, but perceived cooperative communication mechanics as necessary to coordinate interdependent actions.

}, isbn = {978-0-9947868-1-4}, issn = {0713-5424}, doi = {10.20380/GI2016.06}, author = {Vaddi, Deepika and Toups, Zachary and Dolgov, Igor and Wehbe, Rina and Nacke, Lennart} } @article {24909, title = {Journal on Multimodal User Interfaces}, journal = {Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84959516279\&partnerID=MN8TOARS}, author = {Nogueira, P.A. and Torres, V. and Rodrigues, R. and Oliveira, E. and Nacke, L.E.} } @conference {Nacke:2016:LGU:2851581.2856504, title = {Lightweight Games User Research for Indies and Non-Profit Organizations}, booktitle = {Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, series = {CHI EA {\textquoteright}16}, year = {2016}, pages = {3597{\textendash}3603}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, abstract = {

The Games User Research (GUR) community has thrived at CHI with four workshops and a course since CHI 2012; all of these were well attended. In line with the $\#$chi4good spirit this year, the GUR field must advance towards demographics that will benefit from GUR but are currently underrepresented in the community: Small, independent developers, non-profit organizations, and academics that create mobile games, games for health or change, or educational games. This workshop will be a think tank for participants to construct collective knowledge, share and discuss. We plan to discuss topics online beyond the workshop via the International Game Developer Associations Special Interest Group on GUR, which serves as a basis for disseminating workshop outcomes and further discussion.

}, keywords = {games 4 health, games for change, games research, games user research, playability, usability, user experience}, isbn = {978-1-4503-4082-3}, doi = {10.1145/2851581.2856504}, url = {http://doi.acm.org/10.1145/2851581.2856504}, author = {Lennart E. Nacke and Moser, Christiane and Drachen, Anders and Mirza-Babaei, Pejman and Abney, Andrea and Zhenyu, Zhu (Cole)} } @inbook {Wiemeyer2016, title = {Player Experience}, booktitle = {Serious Games: Foundations, Concepts and Practice}, year = {2016}, pages = {243{\textendash}271}, publisher = {Springer International Publishing}, organization = {Springer International Publishing}, address = {Cham}, abstract = {

In computer science, the concept of user experience has proven to be beneficial in order to improve the quality of interaction between software and its users, by taking users{\textquoteright} emotions and attitudes into account. In general, user experience focuses on interaction. As not only interaction (e.g., good usability) is of importance for players, this chapter discusses how the concept of user experience can not only be applied to serious games, but also how it can be extended in order to cover the characteristics of games as a special software. For this refined concept, the term\ player experience\ has been coined. First, the concept of player experience is introduced in this chapter. The adequate conceptualization of player experience requires differentiating specific dimensions like (game-) flow, immersion, challenge, tension, competence, and emotions. Because of the individual nature of player experience, psychological models need to be used for the conceptualization as they are able to reflect this multidimensional structure. In addition, interdisciplinary models are needed in order to address the various factors influencing player experience. This ensures a holistic approach. Second, the question how to measure player experience is discussed. Here, different levels have to be distinguished: Behavior, physiological reactions, and subjective experience. Finally, it is shown how knowledge about player experience can be employed to develop serious games systematically and to improve their quality.

}, isbn = {978-3-319-40612-1}, doi = {10.1007/978-3-319-40612-1_9}, url = {http://dx.doi.org/10.1007/978-3-319-40612-1_9}, author = {Wiemeyer, Josef and Nacke, Lennart and Moser, Christiane and {\textquoteleft}Floyd{\textquoteright} Mueller, Florian}, editor = {D{\"o}rner, Ralf and G{\"o}bel, Stefan and Effelsberg, Wolfgang and Wiemeyer, Josef} } @article {24898, title = {Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016}, journal = {ABOVE WATER: Extending the play space for health}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-85006007579\&partnerID=MN8TOARS}, author = {Wehbe, R.R. and Nacke, L.E. and Watson, D.K. and Tondello, G.F.} } @article {24899, title = {Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016}, journal = {CHI PLAYGUE: A mobile conference networking game}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-85006063453\&partnerID=MN8TOARS}, author = {Tondello, G.F. and Nacke, L.E. and Wehbe, R.R.} } @article {24903, title = {Proceedings of the Annual Hawaii International Conference on System Sciences}, journal = {Design strategies for gamified physical activity applications for older adults}, year = {2016}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84975487647\&partnerID=MN8TOARS}, author = {Kappen, D.L. and Nacke, L.E. and Gerling, K.M. and Tsotsos, L.E.} } @conference {Toups:2016:CIF:2967934.2968088, title = {\"The Collecting Itself Feels Good\": Towards Collection Interfaces for Digital Game Objects}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play}, series = {CHI PLAY {\textquoteright}16}, year = {2016}, pages = {276{\textendash}290}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, abstract = {

Digital games offer a variety of collectible objects. We investigate players{\textquoteright} collecting behaviors in digital games to determine what digital game objects players enjoyed collecting and why they valued these objects. Using this information, we seek to inform the design of future digital game object collection interfaces. We discuss the types of objects that players prefer, the reasons that players value digital game objects, and how collection behaviors may guide play. Through our findings, we identify design implications for digital game object collection interfaces: enable object curation, preserve rules and mechanics, preserve context of play, and allow players to share their collections with others. Digital game object collection interfaces are applicable to the design of digital games, gamified applications, and educational software.

}, keywords = {collecting behaviors, digital game objects}, isbn = {978-1-4503-4456-2}, doi = {10.1145/2967934.2968088}, url = {http://doi.acm.org/10.1145/2967934.2968088}, author = {Toups, Zachary O. and Crenshaw, Nicole K. and Wehbe, Rina R. and Tondello, Gustavo F. and Lennart E. Nacke} } @conference {Nacke:2016:SGS:2851581.2886438, title = {SIGCHI Games: The Scope of Games and Play Research at CHI}, booktitle = {Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, series = {CHI EA {\textquoteright}16}, year = {2016}, pages = {1088{\textendash}1091}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, abstract = {

The games research community at CHI has become an ever-growing significant part of the conference, demonstrated by the SIGCHI-sponsored CHI PLAY conference and the inclusion of a games subcommittee at CHI 2016. Given the increase in quantity and variety of submissions, and the involvement and engagement of practitioners within the community, it is important for the community to have this SIG as a forum. We plan to give a brief overview of the history of game research at CHI as well as its current state. Then, we want to engage the community in a discussion about the scope that games research at CHI should have and where we want to take this community from here. We want to vibrantly explore new outlets for academic dissemination, community outreach, and collaborations with practitioners.

}, keywords = {CHI PLAY, entertainment, gameful, Games, gamification, HCI, play, player experience, video games}, isbn = {978-1-4503-4082-3}, doi = {10.1145/2851581.2886438}, url = {http://doi.acm.org/10.1145/2851581.2886438}, author = {Lennart E. Nacke and Cox, Anna and Mandryk, Regan L. and Cairns, Paul} } @article {Nogueira2016, title = {Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game}, journal = {Journal on Multimodal User Interfaces}, volume = {10}, year = {2016}, pages = {31{\textendash}62}, abstract = {To understand the impact of emotionally driven games on player experience, we developed a procedural horror game (Vanish) capable of run-time level, asset, and event generation. Vanish was augmented to interpret players{\textquoteright} physiological data as a simplified emotional state, mapping it to a set of adaptation rules that modify the player experience. To explore the effects of adaptation mechanisms on player experience, we conducted a mixed-methods study on three different versions of the game, two of which integrated varying biofeedback mechanisms. Players{\textquoteright} affective experiences were objectively measured by analysing physiological data. Additionally, subjective experience was recorded through the use of the Game Experience Questionnaire. Our study confirmed that biofeedback functionality had a statistically significant effect on the ratings of player experience dimensions: immersion, tension, positive affect, and negative affect. Furthermore, participants reported noticeable differences in player experience, favouring the added depth present in the biofeedback-enabled iterations of the game. In the future, these conclusions will help to develop more immersive and engaging player experiences.}, issn = {1783-8738}, doi = {10.1007/s12193-015-0208-1}, url = {http://dx.doi.org/10.1007/s12193-015-0208-1}, author = {Nogueira, Pedro A. and Torres, Vasco and Rodrigues, Rui and Oliveira, Eug{\'e}nio and Lennart E. Nacke} } @conference {Nacke:2015:AIG:2702613.2706681, title = {Actionable Inexpensive Games User Research}, booktitle = {Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems}, series = {CHI EA {\textquoteright}15}, year = {2015}, pages = {2461{\textendash}2462}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {evaluation, game analytics, game usability, games user research, playtesting, user experience, user testing}, isbn = {978-1-4503-3146-3}, doi = {10.1145/2702613.2706681}, url = {http://doi.acm.org/10.1145/2702613.2706681}, author = {Lennart E. Nacke and Engels, Steve and Mirza-Babaei, Pejman} } @conference {Johnson:2015:BDP:2702123.2702447, title = {All About That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games}, booktitle = {Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems}, series = {CHI {\textquoteright}15}, year = {2015}, pages = {2265{\textendash}2274}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {Games, player experience, self-determination theory}, isbn = {978-1-4503-3145-6}, doi = {10.1145/2702123.2702447}, url = {http://doi.acm.org/10.1145/2702123.2702447}, author = {Johnson, Daniel and Lennart E. Nacke and Wyeth, Peta} } @article {24917, title = {CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, journal = {Towards understanding the importance of co-located gameplay}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84959440644\&partnerID=MN8TOARS}, author = {Wehbe, R.R. and Nacke, L.E.} } @article {24918, title = {CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, journal = {Understanding player attitudes towards digital game objects}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84959358509\&partnerID=MN8TOARS}, author = {Tondello, G.F. and Wehbe, R.R. and Toups, Z.O. and Nacke, L.E. and Crenshaw, N.K.} } @article {24915, title = {CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, journal = {Personalization in serious and persuasive games and gamified interactions}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84959420689\&partnerID=MN8TOARS}, author = {Hochleitner, W. and Lankes, M. and Nacke, L.E. and Tscheligi, M. and Busch, M. and Mattheiss, E. and Orji, R. and Marczewski, A.} } @article {24912, title = {CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, journal = {Chi playgue: A networking game of emergent sociality}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84959419082\&partnerID=MN8TOARS}, author = {Tondello, G.F. and Wehbe, R.R. and Stahlke, S.N. and Leo, A. and Koroluk, R. and Nacke, L.E.} } @article {24919, title = {CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, journal = {Validating test chambers to study cooperative communication mechanics in portal 2}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84959449557\&partnerID=MN8TOARS}, author = {Vaddi, D. and Stahlke, S.N. and Wehbe, R.R. and Koroluk, R. and Toups, Z.O. and Nacke, L.E.} } @conference {Tondello:2015:CPN:2793107.2810265, title = {CHI PLAYGUE: A Networking Game of Emergent Sociality}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, series = {CHI PLAY {\textquoteright}15}, year = {2015}, pages = {791{\textendash}794}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {casual game, gamification, mobile game, qr code, social games, social networking game}, isbn = {978-1-4503-3466-2}, doi = {10.1145/2793107.2810265}, url = {http://doi.acm.org/10.1145/2793107.2810265}, author = {Tondello, Gustavo F. and Wehbe, Rina R. and Stahlke, Samantha N. and Leo, Amanda and Koroluk, Rylan and Lennart E. Nacke} } @article {24910, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Actionable inexpensive games user research}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84954289326\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Engels, S. and Mirza-Babaei, P.} } @article {24911, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {All about that base: Differing player experiences in video game genres and the unique case of MOBA games}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84951038902\&partnerID=MN8TOARS}, author = {Johnson, D. and Nacke, L.E. and Wyeth, P.} } @article {24913, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Gamifying research: Strategies, opportunities, challenges, ethics}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84954304983\&partnerID=MN8TOARS}, author = {Deterding, S. and Canossa, A. and Harteveld, C. and Cooper, S. and Nacke, L.E. and Whitson, J.R.} } @conference {1452, title = {Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014}, booktitle = {Physiological acrophobia evaluation through in vivo exposure in a VR CAVE}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84939238295\&partnerID=MN8TOARS}, author = {Costa, J.P. and Robb, J. and Nacke, L.E.} } @article {24914, title = {Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014}, journal = {Introducing the biometric storyboards tool for games user research}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84939226684\&partnerID=MN8TOARS}, author = {Mirza-Babaei, P. and Nacke, L.} } @conference {1450, title = {Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014}, booktitle = {Introducing the biometric storyboards tool for games user research}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84939226684\&partnerID=MN8TOARS}, author = {Mirza-Babaei, P. and Nacke, L.} } @article {24916, title = {Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014}, journal = {Physiological acrophobia evaluation through in vivo exposure in a VR CAVE}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84939238295\&partnerID=MN8TOARS}, author = {Costa, J.P. and Robb, J. and Nacke, L.E.} } @article {1449, title = {Electronic Journal of Health Informatics}, journal = {Collaborative multi-touch clinical handover system for the neonatal intensive care unit}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84929086390\&partnerID=MN8TOARS}, author = {Kamaleswaran, R. and Wehbe, R.R. and Edward Pugh, J. and Nacke, L. and McGregor, C.} } @inbook {Nacke2015, title = {Games User Research and Physiological Game Evaluation}, booktitle = {Game User Experience Evaluation}, year = {2015}, pages = {63{\textendash}86}, publisher = {Springer International Publishing}, organization = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-15985-0}, doi = {10.1007/978-3-319-15985-0_4}, url = {http://dx.doi.org/10.1007/978-3-319-15985-0_4}, author = {Lennart E. Nacke}, editor = {Bernhaupt, Regina} } @conference {Deterding:2015:GRS:2702613.2702646, title = {Gamifying Research: Strategies, Opportunities, Challenges, Ethics}, booktitle = {Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems}, series = {CHI EA {\textquoteright}15}, year = {2015}, pages = {2421{\textendash}2424}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {citizen science, crowdsourcing, game analytics, games for science, games with a purpose, gamification, mapping principle, research ethics}, isbn = {978-1-4503-3146-3}, doi = {10.1145/2702613.2702646}, url = {http://doi.acm.org/10.1145/2702613.2702646}, author = {Deterding, Sebastian and Canossa, Alessandro and Harteveld, Casper and Cooper, Seth and Lennart E. Nacke and Whitson, Jennifer R.} } @conference {Busch:2015:PSP:2793107.2810260, title = {Personalization in Serious and Persuasive Games and Gamified Interactions}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, series = {CHI PLAY {\textquoteright}15}, year = {2015}, pages = {811{\textendash}816}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {gamified interactions, personalization, persuasive games, serious games}, isbn = {978-1-4503-3466-2}, doi = {10.1145/2793107.2810260}, url = {http://doi.acm.org/10.1145/2793107.2810260}, author = {Busch, Marc and Mattheiss, Elke and Orji, Rita and Marczewski, Andrzej and Hochleitner, Wolfgang and Lankes, Michael and Lennart E. Nacke and Tscheligi, Manfred} } @conference {Wehbe:2015:TUI:2793107.2810312, title = {Towards Understanding the Importance of Co-Located Gameplay}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, series = {CHI PLAY {\textquoteright}15}, year = {2015}, pages = {733{\textendash}738}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {co-located play, eeg, hr, multiplayer, physiological methods, sc, single player, video games}, isbn = {978-1-4503-3466-2}, doi = {10.1145/2793107.2810312}, url = {http://doi.acm.org/10.1145/2793107.2810312}, author = {Wehbe, Rina R. and Lennart E. Nacke} } @conference {Tondello:2015:UPA:2793107.2810292, title = {Understanding Player Attitudes Towards Digital Game Objects}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, series = {CHI PLAY {\textquoteright}15}, year = {2015}, pages = {709{\textendash}714}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {game object value, player attitudes}, isbn = {978-1-4503-3466-2}, doi = {10.1145/2793107.2810292}, url = {http://doi.acm.org/10.1145/2793107.2810292}, author = {Tondello, Gustavo F. and Wehbe, Rina R. and Toups, Zachary O. and Lennart E. Nacke and Crenshaw, Nicole K.} } @conference {Vaddi:2015:VTC:2793107.2810302, title = {Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, series = {CHI PLAY {\textquoteright}15}, year = {2015}, pages = {721{\textendash}726}, publisher = {ACM}, organization = {ACM}, address = {New York, NY, USA}, keywords = {communication, cooperation, experimentation, game analysis}, isbn = {978-1-4503-3466-2}, doi = {10.1145/2793107.2810302}, url = {http://doi.acm.org/10.1145/2793107.2810302}, author = {Vaddi, Deepika and Wehbe, Rina R. and Toups, Zachary O. and Stahlke, Samantha N. and Koroluk, Rylan and Lennart E. Nacke} } @article {1451, title = {Web Intelligence}, journal = {Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents}, year = {2015}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84942763489\&partnerID=MN8TOARS}, author = {Nogueira, P.A. and Rodrigues, R. and Oliveira, E. and Nacke, L.E.} } @conference {1461, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, booktitle = {Understanding expectations with multiple controllers in an augmented reality videogame}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943327745\&partnerID=MN8TOARS}, author = {Mirza-Babaei, P. and Gale, N. and Costa, J.P. and Nacke, L.E. and Johnson, D.} } @article {24926, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, journal = {The edge of glory: The relationship between metacritic scores and player experience}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943250172\&partnerID=MN8TOARS}, author = {Johnson, D. and Watling, C.N. and Gardner, J. and Nacke, L.E.} } @conference {1455, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, booktitle = {Engaged by boos and cheers: The effect of co-located game audiences on social player experience}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943274663\&partnerID=MN8TOARS}, author = {Kappen, D.L. and Mirza-Babaei, P. and Johannsmeier, J. and Buckstein, D. and Robb, J.} } @article {24920, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, journal = {Developing iconic and semi-iconic game controllers}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943329534\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Costa, J.P. and Kappen, D.L. and Robb, J. and Buckstein, D.} } @article {24927, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, journal = {Understanding expectations with multiple controllers in an augmented reality videogame}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943327745\&partnerID=MN8TOARS}, author = {Mirza-Babaei, P. and Gale, N. and Costa, J.P. and Nacke, L.E. and Johnson, D.} } @conference {1456, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, booktitle = {Foreword and Welcome to CHI PLAY}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943339061\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Graham, T.C.N.} } @article {24921, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, journal = {Engaged by boos and cheers: The effect of co-located game audiences on social player experience}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943274663\&partnerID=MN8TOARS}, author = {Kappen, D.L. and Mirza-Babaei, P. and Johannsmeier, J. and Buckstein, D. and Robb, J. and Nacke, L.E.} } @conference {1460, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, booktitle = {The edge of glory: The relationship between metacritic scores and player experience}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943250172\&partnerID=MN8TOARS}, author = {Johnson, D. and Watling, C.N. and Gardner, J. and Nacke, L.E.} } @article {24922, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, journal = {Foreword and Welcome to CHI PLAY}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943339061\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Graham, T.C.N.} } @conference {1454, title = {CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play}, booktitle = {Developing iconic and semi-iconic game controllers}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84943329534\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Costa, J.P. and Kappen, D.L. and Robb, J. and Buckstein, D.} } @conference {1458, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Games and entertainment community SIG: Reaching beyond CHI}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84900534952\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Desurvire, H. and Mirza-Babaei, P. and Bernhaupt, R. and El-Nasr, M.S.} } @conference {1462, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Unified visualization of quantitative and qualitative playtesting data}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84900542889\&partnerID=MN8TOARS}, author = {Mirza-Babaei, P. and Nacke, L.E. and Wallner, G. and McAllister, G.} } @conference {1459, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Player experience: Mixed methods and reporting results}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84900564504\&partnerID=MN8TOARS}, author = {Zammitto, V. and Kobayashi, M. and Mirza-Babaei, P. and Nacke, L.E. and Livingston, I.} } @article {24924, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Games and entertainment community SIG: Reaching beyond CHI}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84900534952\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Desurvire, H. and Mirza-Babaei, P. and Bernhaupt, R. and El-Nasr, M.S.} } @article {24928, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Unified visualization of quantitative and qualitative playtesting data}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84900542889\&partnerID=MN8TOARS}, author = {Mirza-Babaei, P. and Nacke, L.E. and Wallner, G. and McAllister, G.} } @article {24925, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Player experience: Mixed methods and reporting results}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84900564504\&partnerID=MN8TOARS}, author = {Zammitto, V. and Kobayashi, M. and Mirza-Babaei, P. and Nacke, L.E. and Livingston, I.} } @article {1453, title = {Entertainment Computing}, journal = {BrainHex: A neurobiological gamer typology survey}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84897570379\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Bateman, C. and Mandryk, R.L.} } @article {24923, title = {Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014}, journal = {Fuzzy affective player models: A physiology-based hierarchical clustering method}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682\&partnerID=MN8TOARS}, author = {Nogueira, P.A. and Aguiar, R. and Rodrigues, R. and Oliveira, E. and Nacke, L.E.} } @conference {1457, title = {Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014}, booktitle = {Fuzzy affective player models: A physiology-based hierarchical clustering method}, year = {2014}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682\&partnerID=MN8TOARS}, author = {Nogueira, P.A. and Aguiar, R. and Rodrigues, R. and Oliveira, E. and Nacke, L.E.} } @conference {Nacke:2014:SPA:2729485.2729512, title = {Social Player Analytics in a Facebook Health Game}, booktitle = {Proceedings of HCI Korea}, series = {HCIK {\textquoteright}15}, year = {2014}, pages = {180{\textendash}187}, publisher = {Hanbit Media, Inc.}, organization = {Hanbit Media, Inc.}, address = {South Korea}, abstract = {

Social health games can drive healthy behaviour. To track social behaviour change in social network games (SNGs), gameplay metrics should quantify socially-engaging gameplay behaviour based on player interactions. We developed social player metrics in a quantitative study of player behaviour in a social health game called Healthseeker (developed by Ayogo Health Inc.). This Facebook game targets people with diabetes to help them manage health goals in real life. Our metrics identify which game mechanics led to more gameplay success, connectedness and virality. We also identified how the behaviour of successful players differs from unsuccessful players in the game. Our results support that game mechanics aiming at social interactions can motivate players to solve more missions, to fulfill more healthy goals and to play the game longer. We conclude that having a well-connected social network can improve player success in solving game missions.

}, keywords = {Facebook games, game analytics, game design, game metrics, health games, sociability, social games}, isbn = {978-89-6848-752-1}, url = {http://dl.acm.org/citation.cfm?id=2729485.2729512}, author = {Lennart E. Nacke and Klauser, Matthias and Prescod, Paul} } @conference {1471, title = {ACM International Conference Proceeding Series}, booktitle = {Time{\textquoteright}s up: Studying leaderboards for engaging punctual behaviour}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404\&partnerID=MN8TOARS}, author = {Costa, J.P. and Wehbe, R.R. and Robb, J. and Nacke, L.E.} } @article {24936, title = {ACM International Conference Proceeding Series}, journal = {Time{\textquoteright}s up: Studying leaderboards for engaging punctual behaviour}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404\&partnerID=MN8TOARS}, author = {Costa, J.P. and Wehbe, R.R. and Robb, J. and Nacke, L.E.} } @conference {1465, title = {ACM International Conference Proceeding Series}, booktitle = {Deconstructing {\textquoteright}gamified{\textquoteright} task-management applications}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428\&partnerID=MN8TOARS}, author = {Kappen, D.L. and Johannsmeier, J. and Nacke, L.E.} } @conference {1466, title = {ACM International Conference Proceeding Series}, booktitle = {Foreword}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Harrigan, K. and Randall, N.} } @article {24931, title = {ACM International Conference Proceeding Series}, journal = {Deconstructing {\textquoteright}gamified{\textquoteright} task-management applications}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428\&partnerID=MN8TOARS}, author = {Kappen, D.L. and Johannsmeier, J. and Nacke, L.E.} } @conference {1470, title = {ACM International Conference Proceeding Series}, booktitle = {The kaleidoscope of effective gamification: Deconstructing gamification in business applications}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903\&partnerID=MN8TOARS}, author = {Kappen, D.L. and Nacke, L.E.} } @article {24935, title = {ACM International Conference Proceeding Series}, journal = {The kaleidoscope of effective gamification: Deconstructing gamification in business applications}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903\&partnerID=MN8TOARS}, author = {Kappen, D.L. and Nacke, L.E.} } @article {24932, title = {ACM International Conference Proceeding Series}, journal = {Foreword}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Harrigan, K. and Randall, N.} } @conference {1468, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {How does it play better? Exploring user testing and Biometric Storyboards in games user research}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796\&partnerID=MN8TOARS}, author = {Mirza-Babaei, P. and Nacke, L.E. and Gregory, J. and Collins, N. and Fitzpatrick, G.} } @article {24934, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {How does it play better? Exploring user testing and Biometric Storyboards in games user research}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796\&partnerID=MN8TOARS}, author = {Mirza-Babaei, P. and Nacke, L.E. and Gregory, J. and Collins, N. and Fitzpatrick, G.} } @article {24930, title = {DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies}, journal = {An introduction to EEG analysis techniques and brain-computer interfaces for games user researchers}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-85000577402\&partnerID=MN8TOARS}, author = {Wehbe, R.R. and Nacke, L.} } @article {1464, title = {Entertainment Computing}, journal = {Contextual influences on mobile player experience - A game user experience model}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84872033193\&partnerID=MN8TOARS}, author = {Engl, S. and Nacke, L.E.} } @article {1469, title = {IEEE Transactions on Cybernetics}, journal = {The effect of sound on visual fidelity perception in stereoscopic 3-D}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84890100036\&partnerID=MN8TOARS}, author = {Rojas, D. and Kapralos, B. and Hogue, A. and Collins, K. and Nacke, L.} } @conference {1463, title = {Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013}, booktitle = {A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167\&partnerID=MN8TOARS}, author = {Nogueira, P.A. and Rodrigues, R. and Oliveira, E. and Nacke, L.E.} } @article {24929, title = {Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013}, journal = {A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167\&partnerID=MN8TOARS}, author = {Nogueira, P.A. and Rodrigues, R. and Oliveira, E. and Nacke, L.E.} } @article {24933, title = {Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013}, journal = {Guided emotional state regulation: Understanding and shaping players{\textquoteright} affective experiences in digital games}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843\&partnerID=MN8TOARS}, author = {Nogueira, P.A. and Rodrigues, R. and Oliveira, E. and Nacke, L.E.} } @conference {1467, title = {Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013}, booktitle = {Guided emotional state regulation: Understanding and shaping players{\textquoteright} affective experiences in digital games}, year = {2013}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843\&partnerID=MN8TOARS}, author = {Nogueira, P.A. and Rodrigues, R. and Oliveira, E. and Nacke, L.E.} } @conference {1473, title = {ACM International Conference Proceeding Series}, booktitle = {Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327\&partnerID=MN8TOARS}, author = {Marczak, R. and Van Vught, J. and Nacke, L.E. and Schott, G.} } @article {24938, title = {ACM International Conference Proceeding Series}, journal = {Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327\&partnerID=MN8TOARS}, author = {Marczak, R. and Van Vught, J. and Nacke, L.E. and Schott, G.} } @conference {1474, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Full-body motion-based game interaction for older adults}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296\&partnerID=MN8TOARS}, author = {Gerling, K.M. and Livingston, I.J. and Nacke, L.E. and Mandryk, R.L.} } @article {24939, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Full-body motion-based game interaction for older adults}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296\&partnerID=MN8TOARS}, author = {Gerling, K.M. and Livingston, I.J. and Nacke, L.E. and Mandryk, R.L.} } @conference {1475, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Game user research}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776\&partnerID=MN8TOARS}, author = {Seif El-Nasr, M. and Desurvire, H. and Nacke, L. and Drachen, A. and Calvi, L.} } @article {24940, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Game user research}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776\&partnerID=MN8TOARS}, author = {Seif El-Nasr, M. and Desurvire, H. and Nacke, L. and Drachen, A. and Calvi, L. and Isbister, K. and Bernhaupt, R.} } @conference {1472, title = {Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW}, booktitle = {"I{\textquoteright}m just here to play games": Social dynamics and sociality in an online game site}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194\&partnerID=MN8TOARS}, author = {McEwan, G. and Gutwin, C. and Mandryk, R.L. and Nacke, L.} } @article {24937, title = {Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW}, journal = {"I{\textquoteright}m just here to play games": Social dynamics and sociality in an online game site}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194\&partnerID=MN8TOARS}, author = {McEwan, G. and Gutwin, C. and Mandryk, R.L. and Nacke, L.} } @conference {1476, title = {Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW}, booktitle = {Mixed reality games}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121\&partnerID=MN8TOARS}, author = {Bonsignore, E.M. and Hansen, D.L. and Toups, Z.O. and Nacke, L.E. and Salter, A.} } @article {24941, title = {Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW}, journal = {Mixed reality games}, year = {2012}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121\&partnerID=MN8TOARS}, author = {Bonsignore, E.M. and Hansen, D.L. and Toups, Z.O. and Nacke, L.E. and Salter, A. and Lutters, W.} } @article {24952, title = {ACM SIGGRAPH 2011 Game Papers, SIGGRAPH{\textquoteright}11}, journal = {The impact of negative game reviews and user comments on player experience}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890\&partnerID=MN8TOARS}, author = {Livingston, I.J. and Nacke, L.E. and Mandryk, R.L.} } @conference {1489, title = {ACM SIGGRAPH 2011 Game Papers, SIGGRAPH{\textquoteright}11}, booktitle = {The impact of negative game reviews and user comments on player experience}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890\&partnerID=MN8TOARS}, author = {Livingston, I.J. and Nacke, L.E. and Mandryk, R.L.} } @conference {1477, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Biofeedback game design: Using direct and indirect physiological control to enhance game interaction}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79958125063\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Kalyn, M. and Lough, C. and Mandryk, R.L.} } @article {24942, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Biofeedback game design: Using direct and indirect physiological control to enhance game interaction}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79958125063\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Kalyn, M. and Lough, C. and Mandryk, R.L.} } @book {24949, title = {Conference on Human Factors in Computing Systems - Proceedings}, series = {Gamification: Using game design elements in non-gaming contexts}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79957930613\&partnerID=MN8TOARS}, author = {Deterding, S. and O{\textquoteright}Hara, K. and Sicart, M. and Dixon, D. and Nacke, L.} } @conference {1478, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Brain and body interfaces: Designing for meaningful interaction}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856\&partnerID=MN8TOARS}, author = {Fairclough, S.H. and Gilleade, K. and Nacke, L.E. and Mandryk, R.L.} } @article {24943, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Brain and body interfaces: Designing for meaningful interaction}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856\&partnerID=MN8TOARS}, author = {Fairclough, S.H. and Gilleade, K. and Nacke, L.E. and Mandryk, R.L.} } @conference {1485, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Gamification: Using game design elements in non-gaming contexts}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79957930613\&partnerID=MN8TOARS}, author = {Deterding, S. and O{\textquoteright}Hara, K. and Sicart, M. and Dixon, D. and Nacke, L.} } @book {24944, title = {Conference on Human Factors in Computing Systems - Proceedings}, series = {CHI 2011 accessible games SIG}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79957950070\&partnerID=MN8TOARS}, author = {Lund, A. and Kurniawan, S. and Perkins, A. and Nacke, L.E.} } @conference {1480, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {CHI 2011 accessible games SIG}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79957950070\&partnerID=MN8TOARS}, author = {Lund, A. and Kurniawan, S. and Perkins, A. and Nacke, L.E.} } @article {1487, title = {Entertainment Computing}, journal = {LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Stellmach, S. and Sasse, D. and Niesenhaus, J. and Dachselt, R.} } @book {24946, title = {Entertainment Computing}, series = {Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861\&partnerID=MN8TOARS}, author = {Matias Kivikangas, J. and Nacke, L. and Ravaja, N.} } @book {24950, title = {Entertainment Computing}, series = {LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Stellmach, S. and Sasse, D. and Niesenhaus, J. and Dachselt, R.} } @article {1482, title = {Entertainment Computing}, journal = {Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861\&partnerID=MN8TOARS}, author = {Matias Kivikangas, J. and Nacke, L. and Ravaja, N.} } @proceedings {15977, title = {From game design elements to gamefulness: defining \"gamification\"}, journal = {Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments}, year = {2011}, pages = {9-15}, publisher = {ACM}, address = {MindTrek {\textquoteright}11}, abstract = {Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. However, it is not clear how "gamification" relates to these, whether it denotes a novel phenomenon, and how to define it. Thus, in this paper we investigate "gamification" and the historical origins of the term in relation to precursors and similar concepts. It is suggested that "gamified" applications provide insight into novel,\ gameful\ phenomena complementary to playful phenomena. Based on our research, we propose a definition of "gamification" as\ the use of game design elements in non-game contexts.}, url = {https://doi.org/10.1145/2181037.2181040}, author = {Deterding, Sebastian and Dixon, Dan and Khaled, Rilla and Nacke, Lennart E} } @book {1479, title = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)}, series = {BrainHex: Preliminary results from a neurobiological gamer typology survey}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-82055196844\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Bateman, C. and Mandryk, R.L.} } @book {1486, title = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)}, series = {Influencing experience: The effects of reading game reviews on player experience}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-82055200542\&partnerID=MN8TOARS}, author = {Livingston, I.J. and Nacke, L.E. and Mandryk, R.L.} } @conference {1488, title = {Proceedings of DiGRA 2011 Conference: Think Design Play}, booktitle = {Player typology in theory and practice}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376\&partnerID=MN8TOARS}, author = {Bateman, C. and Lowenhaupt, R. and Nacke, L.E.} } @article {24951, title = {Proceedings of DiGRA 2011 Conference: Think Design Play}, journal = {Player typology in theory and practice}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376\&partnerID=MN8TOARS}, author = {Bateman, C. and Lowenhaupt, R. and Nacke, L.E.} } @conference {1484, title = {Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011}, booktitle = {From game design elements to gamefulness: Defining "gamification"}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893\&partnerID=MN8TOARS}, author = {Deterding, S. and Dixon, D. and Khaled, R. and Nacke, L.} } @book {24948, title = {Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011}, series = {From game design elements to gamefulness: Defining "gamification"}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893\&partnerID=MN8TOARS}, author = {Deterding, S. and Dixon, D. and Khaled, R. and Nacke, L.} } @book {24947, title = {Simulation and Gaming}, series = {Electroencephalographic assessment of player experience: A pilot study in affective ludology}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-81755163956\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Stellmach, S. and Lindley, C.A.} } @article {1483, title = {Simulation and Gaming}, journal = {Electroencephalographic assessment of player experience: A pilot study in affective ludology}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-81755163956\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Stellmach, S. and Lindley, C.A.} } @conference {1481, title = {UIST{\textquoteright}11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology}, booktitle = {Calibration games: Making calibration tasks enjoyable by adding motivating game elements}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815\&partnerID=MN8TOARS}, author = {Flatla, D.R. and Gutwin, C. and Nacke, L.E. and Bateman, S. and Mandryk, R.L.} } @book {24945, title = {UIST{\textquoteright}11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology}, series = {Calibration games: Making calibration tasks enjoyable by adding motivating game elements}, year = {2011}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815\&partnerID=MN8TOARS}, author = {Flatla, D.R. and Gutwin, C. and Nacke, L.E. and Bateman, S. and Mandryk, R.L.} } @conference {1493, title = {CEUR Workshop Proceedings}, booktitle = {Bringing digital games to user research and user experience}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84889237803\&partnerID=MN8TOARS}, author = {Nacke, L. and Niesenhaus, J. and Engl, S. and Canossa, A. and Kuikkaniemi, K.} } @book {24958, title = {CEUR Workshop Proceedings}, series = {Preface}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673\&partnerID=MN8TOARS}, author = {Masuch, M. and Rauterberg, M. and Niesenhaus, J. and Beckhaus, S. and Broll, W. and Geiger, C. and G{\"o}bel, S. and Kr{\"a}mer, N. and Malaka, R. and Nacke, L.} } @conference {1497, title = {CEUR Workshop Proceedings}, booktitle = {Preface}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673\&partnerID=MN8TOARS}, author = {Masuch, M. and Rauterberg, M. and Niesenhaus, J. and Beckhaus, S. and Broll, W.} } @article {24956, title = {CEUR Workshop Proceedings}, journal = {Bringing digital games to user research and user experience}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84889237803\&partnerID=MN8TOARS}, author = {Nacke, L. and Niesenhaus, J. and Engl, S. and Canossa, A. and Kuikkaniemi, K. and Immich, T.} } @article {24955, title = {Conference on Human Factors in Computing Systems - Proceedings}, journal = {Brain, body and bytes: Psychophysiological user interaction}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360\&partnerID=MN8TOARS}, author = {Girouard, A. and Solovey, E.T. and Mandryk, R. and Tan, D. and Nacke, L. and Jacob, R.J.K.} } @conference {1492, title = {Conference on Human Factors in Computing Systems - Proceedings}, booktitle = {Brain, body and bytes: Psychophysiological user interaction}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360\&partnerID=MN8TOARS}, author = {Girouard, A. and Solovey, E.T. and Mandryk, R. and Tan, D. and Nacke, L.} } @conference {1491, title = {Eye Tracking Research and Applications Symposium (ETRA)}, booktitle = {Advanced gaze visualizations for three-dimensional virtual environments}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290\&partnerID=MN8TOARS}, author = {Stellmach, S. and Nacke, L. and Dachselt, R.} } @article {24954, title = {Eye Tracking Research and Applications Symposium (ETRA)}, journal = {Advanced gaze visualizations for three-dimensional virtual environments}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290\&partnerID=MN8TOARS}, author = {Stellmach, S. and Nacke, L. and Dachselt, R.} } @article {24959, title = {Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology}, journal = {The neurobiology of play}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408\&partnerID=MN8TOARS}, author = {Bateman, C. and Nacke, L.E.} } @conference {1498, title = {Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology}, booktitle = {The neurobiology of play}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408\&partnerID=MN8TOARS}, author = {Bateman, C. and Nacke, L.E.} } @article {24960, title = {Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology}, journal = {Wiimote vs. controller: Electroencephalographic measurement of affective gameplay interaction}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79951536462\&partnerID=MN8TOARS}, author = {Nacke, L.E.} } @conference {1499, title = {Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology}, booktitle = {Wiimote vs. controller: Electroencephalographic measurement of affective gameplay interaction}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-79951536462\&partnerID=MN8TOARS} } @book {1496, title = {Game Sound Technology and Player Interaction: Concepts and Developments}, series = {Player-game interaction through affective sound}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84900222199\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Grimshaw, M.} } @article {1495, title = {Interacting with Computers}, journal = {More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77955424714\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Grimshaw, M.N. and Lindley, C.A.} } @conference {1490, title = {Proceedings of the Workshop on Advanced Visual Interfaces AVI}, booktitle = {3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311\&partnerID=MN8TOARS}, author = {Stellmach, S. and Nacke, L. and Dachselt, R.} } @article {24953, title = {Proceedings of the Workshop on Advanced Visual Interfaces AVI}, journal = {3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311\&partnerID=MN8TOARS}, author = {Stellmach, S. and Nacke, L. and Dachselt, R.} } @conference {1494, title = {Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games}, booktitle = {Correlation between heart rate, electrodermal activity and player experience in first-person shooter games}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77956288982\&partnerID=MN8TOARS}, author = {Drachen, A. and Yannakakis, G. and Nacke, L.E. and Pedersen, A.L.} } @article {24957, title = {Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games}, journal = {Correlation between heart rate, electrodermal activity and player experience in first-person shooter games}, year = {2010}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77956288982\&partnerID=MN8TOARS}, author = {Drachen, A. and Yannakakis, G. and Nacke, L.E. and Pedersen, A.L.} } @article {24962, title = {Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009}, journal = {Playability and player experience research}, year = {2009}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Drachen, A. and Kuikkaniemi, K. and Niesenhaus, J. and Korhonen, H.J. and Van Den Hoogen, W.M. and Poels, K. and IJsselsteijn, W.A. and De Kort, Y.A.W.} } @conference {1502, title = {Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009}, booktitle = {Playability and player experience research}, year = {2009}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Drachen, A. and Kuikkaniemi, K. and Niesenhaus, J. and Korhonen, H.J.} } @article {1500, title = {Cyberpsychology and Behavior}, journal = {Brain training for silver gamers: Effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience}, year = {2009}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-70350103858\&partnerID=MN8TOARS}, author = {Nacke, L.E. and Nacke, A. and Lindley, C.A.} } @conference {1501, title = {FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology}, booktitle = {From playability to a hierarchical game usability model}, year = {2009}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741\&partnerID=MN8TOARS} } @article {24961, title = {FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology}, journal = {From playability to a hierarchical game usability model}, year = {2009}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741\&partnerID=MN8TOARS}, author = {Nacke, L.} } @article {24965, title = {ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share}, journal = {Flow and immersion in first-person shooters: Measuring the player{\textquoteright}s gameplay experience}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074\&partnerID=MN8TOARS}, author = {Nacke, L. and Lindley, C.A.} } @conference {1505, title = {ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share}, booktitle = {Flow and immersion in first-person shooters: Measuring the player{\textquoteright}s gameplay experience}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074\&partnerID=MN8TOARS}, author = {Nacke, L. and Lindley, C.A.} } @book {1506, title = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)}, series = {Log who{\textquoteright}s playing: Psychophysiological game analysis made easy through event logging}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-57049185239\&partnerID=MN8TOARS}, author = {Nacke, L. and Lindley, C. and Stellmach, S.} } @conference {1503, title = {MCCSIS{\textquoteright}08 - IADIS Multi Conference on Computer Science and Information Systems; Proceedings of Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience Soc. Interaction}, booktitle = {Boredom, immersion, flow - a pilot study investigating player experience}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-58449125541\&partnerID=MN8TOARS}, author = {Nacke, L. and Lindley, C.} } @article {24963, title = {MCCSIS{\textquoteright}08 - IADIS Multi Conference on Computer Science and Information Systems; Proceedings of Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience Soc. Interaction}, journal = {Boredom, immersion, flow - a pilot study investigating player experience}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-58449125541\&partnerID=MN8TOARS}, author = {Nacke, L. and Lindley, C.} } @conference {1504, title = {Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games}, booktitle = {Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375\&partnerID=MN8TOARS}, author = {Lindley, C.A. and Nacke, L. and Sennersten, C.C.} } @article {24964, title = {Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games}, journal = {Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375\&partnerID=MN8TOARS}, author = {Lindley, C.A. and Nacke, L. and Sennersten, C.C.} } @conference {1507, title = {Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound}, booktitle = {Sound and immersion in the first-person shooter: Mixed measurement of the player{\textquoteright}s sonic experience}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397\&partnerID=MN8TOARS}, author = {Grimshaw, M. and Lindley, C.A. and Nacke, L.} } @book {24966, title = {Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound}, series = {Sound and immersion in the first-person shooter: Mixed measurement of the player{\textquoteright}s sonic experience}, year = {2008}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397\&partnerID=MN8TOARS}, author = {Grimshaw, M. and Lindley, C.A. and Nacke, L.} }