<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Mandryk, Regan L</style></author><author><style face="normal" font="default" size="100%">Nacke, Lennart E</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Biometrics in Gaming and Entertainment Technologies</style></title><secondary-title><style face="normal" font="default" size="100%">Biometrics in a Data Driven World</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2016</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://dx.doi.org/10.1201/9781315317083-7</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">CRC Press</style></publisher><pages><style face="normal" font="default" size="100%">191–224</style></pages><isbn><style face="normal" font="default" size="100%">978-1-315-31708-3</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><section><style face="normal" font="default" size="100%">6</style></section></record></records></xml>