<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Vanden Abeele, Vero</style></author><author><style face="normal" font="default" size="100%">Lennart E. Nacke</style></author><author><style face="normal" font="default" size="100%">Mekler, Elisa D.</style></author><author><style face="normal" font="default" size="100%">Johnson, Daniel</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Design and Preliminary Validation of The Player Experience Inventory</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">CHI PLAY Companion '16</style></tertiary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">evaluation</style></keyword><keyword><style  face="normal" font="default" size="100%">player experience</style></keyword><keyword><style  face="normal" font="default" size="100%">pxi</style></keyword><keyword><style  face="normal" font="default" size="100%">scale</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2016</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://doi.acm.org/10.1145/2968120.2987744</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">ACM</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><pages><style face="normal" font="default" size="100%">335–341</style></pages><isbn><style face="normal" font="default" size="100%">978-1-4503-4458-6</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;We present the design and preliminary results of the validation of the Player Experience Inventory (PXI). Based on the input of 64 experts in the field of player-computer interaction, we designed and refined this new scale. Our scale is based on the MDA framework (and on Means-End theory, underlying MDA). The PXI incorporates two subscales, one with dimensions at the functional level (i.e., dynamics) and one at the psycho-social level (i.e., aesthetics). The initial results, via principal factor analysis, suggest the scale can be used accurately to evaluate player experience. This work is our first step towards presenting a new, validated survey instrument for player experience evaluation.&lt;/p&gt;</style></abstract></record></records></xml>