<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Johnson, Daniel</style></author><author><style face="normal" font="default" size="100%">Lennart E. Nacke</style></author><author><style face="normal" font="default" size="100%">Wyeth, Peta</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">All About That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">CHI '15</style></tertiary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Games</style></keyword><keyword><style  face="normal" font="default" size="100%">player experience</style></keyword><keyword><style  face="normal" font="default" size="100%">self-determination theory</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2015</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://doi.acm.org/10.1145/2702123.2702447</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">ACM</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><pages><style face="normal" font="default" size="100%">2265–2274</style></pages><isbn><style face="normal" font="default" size="100%">978-1-4503-3145-6</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>