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Agenda

Game Dev in a Day

Day 1: Saturday, February 4, 2017

Time Activity Description Location Participants
8:00 AM  Bus departs from Waterloo      

9:00 AM

Arrival, Registration, Coffee & Continental Breakfast    Atrium  
9:30 AM Welcome, Workshop Overview, Challenge Announcement   Room 2022/2024  
10:00 AM

Focus Point: Game Design Hands-On 

How to design games, the basics from start to finish. Room 2022/2024 Dr. Lennart Nacke
11:00 AM

Breakout Session: Brainstorming and Game Design Paper Prototypes of Games

Build your first board game in under an hour, design challenge. Room 2022/2024 Dr. Lennart Nacke
12:00 PM Lunch Break   Atrium  
1:00 PM

Focus Point: Digital Art for Unity 

A brief introduction in developing visual assets in Photoshop to be imported to Unity. Room 2129 Sedona Parnham
2:00 Break   Atrium  
2:30 PM Focus Point: Basics for programming games in C# in Unity

Game development workshop where the aim is to teach students how to build a game prototype in Unity in a day.

Room 2129 Saad Khattak
3:30 PM

Break

     
4:00 PM Focus Point: Sound in Unity

Discussing how to design and integrate sound in a game. Participants will learn the basic principles of game sound and receive an overview of Unity's audio components, as well as positioning, manipulating and triggering 3D sounds within their games.

Room 2129 James Robb
5:00 PM Dinner Break   Atrium  
6:00 PM

Focus Point: User Testing

Formal playtesting sessions are becoming more integrated into game development cycles. In this workshop, Pejman will provide guidelines for how small studios with low budgets can benefit from playtesting their games. Using recent, real-world examples, he will discuss the approaches, methods and equipment used to build an effective playtesting setup to help game developers optimise the player experience for their titles.
  • Learning Objective #1: Get practical guidelines for conducting formal playtesting sessions.
  • Learning Objective #2: Learn how to build a low budget playtesting lab and a playtester recruitment database.
  • Learning Objective #3: See examples of playtesting reports to communicate findings with your development team.
Room 2022/2024 Pejman Mirza-Babaei
7:00 PM

Building with Unity

Teams meet, start building and planning their games. Consultation available from Unity developers/instructors. Project rooms  
11:30 PM Bus departs for Waterloo      
12:00 AM Building closes      

Day 2: Sunday, February 5, 2017

Time Activity Description Location Participants
8:30 AM Bus departs Waterloo for Stratford      
9:00 AM Breakfast   2nd Floor Collaboration Space  
9:30 AM

Unity building and playtesting with mentoring available

Students work on their games, and playtest

Project rooms  
12:00 PM Lunch break   2nd Floor Collaboration Space  

12:30 PM

Final polish sprint

     
1:30 PM Game prototypes prepared and starting to set up final prototypes for game judges   Atrium  
2:00 PM Playtesting and playthrough sessions from game judges   Atrium  
3:00 PM Judges gather and deliberate   Room 1003  
3:15 PM Winner Announced    Atrium  
4:00 PM Bus departs for Waterloo      

Presented by



Stratford AC logo

University of Waterloo logo
Canadian Digital Media Network logo CHEC logo

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Presented by

Stratford Accelerator Centre logo

University of Waterloo logo

Canadian Digital Media Network logo