Andrew is an emerging digital media designer. His primary focuses in digital design revolve around photography and videography. Andrew also has experience in the Adobe suites including; Photoshop, Illustrator, Lightroom. He also has taken an interest in game development and game design, having played many games in his past time. His current focus is to expand his digital media portfolio and create inspirational work that will motivate those around him. His work can be viewed on Facebook at Jintoki Media.
Chase Denomme is an Entrepreneur, Marketer and Design Geek. After completing his (BA) Honours Arts in Business with a Specialization in Digital Arts, Chase continued his studies to receive his (MBET) Master's in Business, Entrepreneurship and Technology. Chase is the Co-Founder of retail marketing company and software startup, POET and Manager of the Stratford Accelerator Centre. Previously, Chase worked in business roles at large enterprises like Amphenol Corp, TD Bank and SAP.
Chase is also an aspiring air guitar rockstar, avid coin collector and traveller.
Marim is currently pursing a Master's in Digital Experience Innovation (MDEI) at the University of Waterloo. She has great interest in UX, visual and interaction designs. With her background in science and artistic abilities, she seeks ways to simplify complex tasks into delightful and intuitive designs and experiences. She is currently working as a user interface and graphic designer at the HCI games and helping her fellow coworkers with their projects.
David Hussey works with the Accelerator Centre as the Coordinator of Facility and Client Experience at the Hardware Innovation Lab at 44 Gaukel Street in Kitchener. Prior to entering the tech sector, David completed a BA in History at the University of Waterloo before continuing on to do his Masters where he completed his thesis, A Nation of Gamers : The History of Video Games in Canada. He also knows more about The Legend of Zelda than you.
Saad Khattak is a full-time Lecturer in the Game Development and Entrepreneurship program at University of Ontario Institute of Technology (UOIT). He has been teaching in various capacities since 2009. He is an expert systems programmer, specializing in game engine development and the game-art pipeline as a technical artist.
In 2011, he worked at Drinkbox Studios in downtown Toronto as a systems programmer and was part of the programming team for the video game Mutant Blobs Attack, the highly successful sequel to About a Blob. He worked closely with the in-house game engine where he was responsible for adding new features, fixing bugs and creating tools for the editor. This game engine was used to make the highly successful Playstation game Guacamelee!.
In 2012, he started his PhD in Computer Science while also co-founding SkopWorks, an independent game development studio. Unlike many other studios, SkopWorks developed their own in-house cross-platform production-ready game engine and successfully published Tricky Block, as well as its flagship title Sliiide (limited release). SkopWorks presented Sliiide at the Montreal International Gaming Summit 2013 where it was very well received.
Just before starting his last year of PhD, Khattak was hired as an Assistant Professor at Champlain College in Burlington, VT, USA. In 2016 he was hired as a full-time Lecturer at his alma mater, UOIT, where he is excited to contribute to the already solid Game Development and Entrepreneurship program.
As a career entrepreneur George Kleopa is the CEO and founding member of both Conceptual Pathways and NFC Authority. Conceptual Pathways is a boutique software and application development company in its 17th year. NFC Authority is in year one of providing a new digital relationship between customers and products, leveraging the power of NFC.
His career has afforded him opportunities to work with, advise and invest in a wide variety of industries from start-up to enterprise. His passion is finding the perfect balance of technology and user joy while pushing envelopes and disrupting the status quo.
Mitchell is currently pursuing a Bachelor’s of Knowledge Integration and Psychology joint Honors Degree with a Collaborative Design Specialization from the University of Waterloo. Through his experience as a volunteer at the Games Institute, Mitchell has learned how to playtest, improve and iterate upon ideas and the ideas of others in order to create games that are fun, balanced and unique.
Tanya Markvart is Director of Research & Programming for the University of Waterloo Community, Health, Environment, Communications (CHEC) Initiative. In this role she enjoys facilitating and supporting university-community research projects and partnerships, especially projects that provide meaningful experiential learning opportunities for students! In addition to her role for CHEC, Tanya works as an independent consultant in the fields of sustainability assessment, strategic planning, and natural resource management. Her clients have included the Canadian Environmental Law Association, Town of Caledon, Gravel Watch Ontario, and Moose Cree First Nation. Tanya obtained her education from the University of Waterloo's School of Planning (PhD) and Environment and Resource Studies (MES, BES) as well as Concordia University (BFA).
Pejman is an Assistant Professor at UOIT and the Games User Research Director at the Execution Labs (Montreal). He ensures that gameplay experience meets designers intent, and he is responsible for UX research and playtesting for projects developed at the Labs. Before moving to Canada, Pejman worked in the UK at Vertical Slice and Player Research Ltd, where he worked on pre- and post-release evaluation of various titles such as Crysis 2, Split/Second Velocity, Pure, Buzz Quiz World and Sonys AR Wonderbook.
Dr. Lennart Nacke is an Associate Professor and Director of the HCI Games Group at the University of Waterloo. Dr. Nacke's work is located within the information and communication technologies, design, psychology, computer science, and human-computer interaction space, but also ties closely into the areas of human health and wellness. He uses biotechnology (namely, physiological sensors) and much of his research is located in the field of user research, where he is focused on evaluating physiological signals elicited by humans when playing games.
He was chair of the CHI PLAY 2014 and Gamification 2013 conferences. He has taught human-computer interaction (HCI) and game design at UOIT before arriving at the University of Waterloo. He is strongly interested in using game design to improve information and healthcare systems. He also chaired the CHI 2014 games and entertainment spotlight and has been elected as the chair of the CHI PLAY steering committee. His publications have won Best Paper Honourable Mention (awarded to the top five per cent) and Best Paper Awards (awarded to the top one per cent) at the premier human-computer interaction conferences CHI 2011 and CSCW 2012. He has published more than 100 scientific papers, which have been cited more than 3,500 times.
Currently a 3D animator in Toronto, Sedona has been drawing digitally for over a decade. She graduated from UOIT's Game Development & Entrepreneurship program, followed by studying animation at Durham College. Sedona taught introduction to Photoshop at UOIT before going off to work in Toronto on several 3D animated TV shows.
Avvey Peters is Vice President, Partnerships with Communitech. She focuses on strategic communications, advocacy, and partnership development to advance the Waterloo Region tech sector. Avvey is also cross appointed as Managing Director of the Canadian Digital Media Network – a group of 26 innovation hubs across Canada, which focus on supporting the growth and success of small and mid-sized digital companies across the country.
Before joining Communitech in 2007, Avvey spent seven years working in external relations at the University of Waterloo, where she held various roles, including senior director of government relations, associate director of communications and public affairs, and speechwriter and strategic communications officer for the president of the University. She has also worked as a news writer for CTV Southwestern Ontario. Avvey is a former executive director of the Business & Education Partnership of Waterloo Region, a charitable organization that connects youth to careers, with particular emphasis on science, technology, engineering, and mathematics. She is a member of the boards of directors of Junior Achievement Waterloo Region, Wavefront, and the Technology Councils of North America. She also serves on the Advisory Council to the Chair of the English Department at the University of Waterloo.
Avvey holds a Master of Journalism from Carleton University in Ottawa, and a degree in Rhetoric and Professional Writing from the University of Waterloo. She has also completed the Ivey Executive Program at the Richard Ivey School of Business.
James Robb is an Academic Associate in the Faculty of Business and IT at the University of Ontario Institute of Technology. He lectures on Game Design and is the coordinator of the Game Development Workshop within UOIT’s undergraduate Game Development and Entrepreneurship program. James holds a master’s degree in computer science, having studied as a member of the HCIGames group with a focus on sound design in games and is currently pursuing his Ph.D. Having been involved in games research since 2009, James has had the opportunity to collaborate in the development and evaluation of novel input devices, serious games for advertising and training, as well as gamification in a classroom setting.
Gustavo F. Tondello, M.Sc., is a Ph.D. student at University of Waterloo under supervision of Dr. Lennart Nacke and Dr. Daniel Vogel, researcher at the HCI Games Group, and research lead of the International Gamification Federation. His main interests include gamification and games for health and learning. He has been investigating several topics related to design, evaluation, and personalization of serious games and gamified applications, particularly regarding the application of player or user typologies in games and gamification. He has evaluated games academically and has been teaching Computer Science courses at the University of Waterloo as part of his graduate studies. He earned his M.Sc. in Computer Science and his B.Sc. in Information Systems from the Federal University of Santa Catarina (UFSC), Brazil. Before coming to Canada, he worked for several years as a Software Engineer in Brazil.
Joseph is a previous game tester for; Dota2 (Valve), Maplestory (Nexon), Blade&Soul (Ncsoft) and GunZ : The Duel(Mailet). He has immense interests in UX and UI interfaces. With his background in Digital Arts Communication (DAC), he seeks to explore the different dimensions of wireframes and paper prototypes that can be useful in game designs.
Joseph is deeply involved with the Duke of Edinburgh program (Gold Status), and enjoys shooting digital cinematography on his free time."
Rina R. Wehbe is currently pursuing her Ph.D. in Computer Science at University of Waterloo, Cheriton School of Computer Science. She is affiliated with the HCI CS lab, the HCI Games Group, and the Games Institute. Her research focuses on the understanding and design of difficulty in both games and applications.
Colin Whaley is a fourth year Biomedical Sciences student at the University of Waterloo, and the Co-Founder and President of the enTECH Computer Club, a club with the Federation of Students. EnTECH works to engage people with technology, especially focusing on increasing computer and web literacy among seniors. Through engaging multiple community partners, enTECH has been able to acquire, refurbish and distribute computers to seniors who participate in enTECH's in-person one-on-one classes & drop-in sessions, and to local Syrian refugee families. Colin is also conducting research with professors at the University of Waterloo's School of Pharmacy and HCI Games Group, investigating the efficiency and comfort of seniors with sensory pathologies when using computer peripherals.