Cobble Cards is a game-making-game where teams of players quickly design a game and produce a playable, but rough, paper-prototype in two hours. Cobble Cards introduces players to important game design principles and, more importantly, gets their creative muscles working in preparation for a weekend of game design!
Large touch screens, interactive installations, self-service booths... they are everywhere. You see them across the street, inside shopping malls, museums, and even at movie theatres. But did you for once try them? Or did you find them difficult to use and just gave up? This workshop covers the design spaces enabled by such devices, and discusses the challenges that must be addressed to foster engaging user experiences. You will learn about what's out there to make their application possible, practical, and more importantly, fun to use.
In this workshop attendees will be introduced to a broad range of social, cultural, and political aspects of game design. Topics include character representation, dialogue writing, localization, procedural argumentation, and player choice, with an emphasis on how such topics relate to gender, race, class, culture, sexuality, and ability. Attendees will also be connected with a number of resources for designing impactful, conscientious, and accessible games.