Pax Romana Digital Tabletop Conversion

Design Team Members: Phil McClelland and Simon Whitmell

Supervisor: Dr. Stacey Scott, Dr. Neil Randall (project advisor)

Background

Historical board gaming, or “wargaming”, is a genre of combat and strategy games which deal with actual historical conflicts. Developed by University of Waterloo professor Neil Randall, Pax Romana is a board wargame which covers the political and military history of the Mediterranean from the third century BCE through to the end of the first century CE. This is a complicated game with hundreds of game pieces and dozens of pages of intricate rules. The rules require frequent use of tables and formulas to calculate various game effects, and gameplay itself can span 40 hours or more for a single campaign.

Pax Romana board

Figure 1: Pax Romana Board (Image courtesy of GMT games, used with permission)

The complexity of Pax Romana and similar games in its genre has long been a barrier to new players. In order to make the game easier to learn and play, a technological solution was sought in order to automate some of the game’s more complex aspects, while endeavoring to maintain the social and strategic elements which make the game “fun”.

The Collaborative Systems Lab at the University of Waterloo, under the direction of Dr. Stacey Scott, is focused on “the development of novel interface and interaction techniques for interactive, large-screen wall and tabletop systems and applying these interface technologies to complex team domain contexts.” The digital tabletop technology explored in this lab allows for large areas of tabletop space to be used as large-screen, touch-sensitive displays. It is this digital tabletop technology that we intend to apply to the field of strategic board gaming in order to reduce the less enjoyable cognitive demands on players while maintaining the feel of playing a physical board game.

Project description

The stated objectives for this project are:

  1. Develop and interactive medium fidelity prototype of the tabletop strategy game “Pax Romana”.
  2. Explore user collaboration and group dynamics while learning and playing board games.
  3. Develop tools for facilitating external cognition while playing the game.
  4. Develop an intuitive interaction paradigm for playing board games on a large format touch screen.
  5. Develop an enhanced high fidelity prototype of the game.

The intent of the project is to have a playable digital version of the game with which to test interface designs and their effect on the game experience, and to create a platform upon which future research in the area of digital tabletop gaming can be performed

Design methodology

Requirements

Because the original board game exists and serves as a de-facto low fidelity prototype, the project will use the game to perform initial testing and requirements gathering.

Prototype
The requirements collected from testing the original game will be used to develop a digital version of the game which will facilitate playing the original game with little or no automation

Testing
The digital version of the game will be tested on new users to determine ways in which it can be improved in order to streamline the processes of learning and playing the game.

Refinement
Based on the testing results, tools and functionality will be added or improved to make the game easier to learn and play.

Iteration
As the refined digital version is used by both new and experienced users, observations will continue to be made on how the users play the game, and how their social interactions change as a result of the shift to a digital medium, informing future design refinements