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TZOFFSETFROM:-0500
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DTSTART:20220313T070000
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DTSTART:20211107T060000
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UID:69d6a8dd2cd84
DTSTART;TZID=America/Toronto:20220802T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20220802T120000
URL:https://uwaterloo.ca/systems-design-engineering/events/effect-stress-ex
 posure-training-player-performance-league
LOCATION:Microsoft Teams Canada
SUMMARY:The effect of stress exposure training on player performance in Lea
 gue\nof Legends games
CLASS:PUBLIC
DESCRIPTION:PRESENTED BY: BADER SABTAN (PHD CANDIDATE) \n\nLeague of Legen
 ds (LOL) is the most popular\, viewed game in Esports\,\npeaking at 4.1 mi
 llion concurrent viewers and 664\,100\,000 hours\nwatched in 2021. A const
 ant problem in Esports is that players do not\nperform to their expected p
 otential when under stress (also known as\nchoking). In the literature\, t
 raining under stress is a well-known\nchoking intervention that has worked
  in other domains (e.g.\,\ntraditional sports and the military).
DTSTAMP:20260408T191333Z
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