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DTSTART:20220313T070000
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DTSTART:20211107T060000
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UID:69f8aaf03e46a
DTSTART;TZID=America/Toronto:20220822T090000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20220822T100000
URL:https://uwaterloo.ca/systems-design-engineering/events/human-factors-es
 ports-investigating-performance-measures
SUMMARY:Human Factors in Esports: Investigating performance measures\, coac
 hing\npractice\, and stress training (PhD Defence)
CLASS:PUBLIC
DESCRIPTION:PRESENTED BY: BADER SABTAN \n\nThis thesis examined a constant
  problem in Esports in which players do\nnot perform to their expected pot
 ential when under stress (also known\nas choking). The Esports scene is gr
 owing exponentially\, with teams\nvalued at hundreds of millions of US dol
 lars and average salaries for\nprofessional Esports players around $62\,50
 0 annually. League of\nLegends (LOL) is the most popular\, viewed game in 
 Esports\, peaking at\n4.1 million concurrent viewers and 664\,100\,000 hou
 rs watched in 2021.
DTSTAMP:20260504T141928Z
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