@inproceedings{12, keywords = {interaction techniques, touch interaction, virtual reality}, author = {Hemant Surale and Aakar Gupta and Mark Hancock and Daniel Vogel}, title = {TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality}, abstract = {

Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a 3D-tracked multi-touch tablet in an immersive VR environment. Observations gained during semi-structured interviews with general users, and those experienced with 3D software, are used to define a set of design dimensions and guidelines. These are used to develop a vocabulary of interaction techniques to demonstrate how a tablet\&$\#$39;s precise touch input capability, physical shape, metaphorical associations, and natural compatibility with barehand mid-air input can be used in VR. For example, transforming objects with touch input, \"cutting\" objects by using the tablet as a physical \"knife\", navigating in 3D by using the tablet as a viewport, and triggering commands by interleaving bare-hand input around the tablet. Key aspects of the vocabulary are evaluated with users, with results validating the approach.

}, year = {2019}, journal = {Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems}, pages = {13:1\textendash13:13}, publisher = {ACM}, address = {New York, NY, USA}, isbn = {978-1-4503-5970-2}, doi = {10.1145/3290605.3300243}, }