@inproceedings{14, keywords = {asymmetric games, computer games, game design, games user research, player experience, social presence, symmetric vs asymmetric play}, author = {John Harris and Mark Hancock}, title = {Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics}, year = {2018}, journal = {Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts}, pages = {193\textendash204}, publisher = {ACM}, address = {New York, NY, USA}, isbn = {978-1-4503-5968-9}, url = {http://hdl.handle.net/10012/17204}, doi = {10.1145/3270316.3273039}, }