@inproceedings{29, keywords = {asymmetric games, cooperative games, player typology}, author = {John Harris and Mark Hancock and Stacey Scott}, title = {'Beam Me 'Round, Scotty!': Studying Asymmetry and Interdependence in a Prototype Cooperative Game}, abstract = {
In \"Beam Me \&$\#$39;Round, Scotty!\", pairs of players engage with asymmetric gameplay mechanics and interfaces (e.g. leading vs. support, action vs. strategy, gamepad vs. mouse interaction) in a cooperative adventure to escape a hostile alien world. \"Beam Me \&$\#$39;Round, Scotty!\" presents a multi-faceted play experience designed to bridge differences in player skills, styles, and interests. By introducing deliberate interdependence through asymmetry, different types of players can come together and have fun overcoming obstacles, defeating enemies, and escaping the alien planet via their unique contributions.
}, year = {2015}, journal = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, publisher = {ACM}, address = {London, United Kingdom}, isbn = {978-1-4503-3466-2}, doi = {10.1145/2793107.2810274}, }