Positive Gaming: Workshop on Gamification and Games for Wellbeing

Citation:

Tondello, G. F. , Orji, R. , Vella, K. , Johnson, D. , van Dooren, M. M. M. , & Nacke, L. E. . (2017). Positive Gaming: Workshop on Gamification and Games for Wellbeing. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts. ACM. Retrieved from http://doi.org/10.1145/3130859.3131442

Abstract:

Gamification and games have been used and studied in a variety of applications related with health and wellbeing. Nevertheless, there are very few studies aimed at designing games (whether serious games or recreational games) or gameful applications for improving wellbeing or flourishing – the pursuit of a happy and meaningful life, rather than the avoidance of illness. Therefore, this full-day Workshop aims to form a community, discuss theoretical and practical considerations, and promote the development of research projects focused on “Positive Gaming” – the use of gamification and games as tools for realizing Positive Computing objectives. This will create the opportunities for interested researchers to form a common understanding, develop methods and procedures, and establish a roadmap for future research in Positive Gaming.

Notes:

Publisher's Version

Last updated on 07/12/2019