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Publications
2020
Tondello, G. F. , & Nacke, L. E. . (2020). Validation of User Preferences and Effects of Personalized Gamification on Task Performance. Frontiers in Computer Science, 2, 29. Retrieved from https://dx.doi.org/10.3389/fcomp.2020.00029
Altmeyer, M. , Tondello, G. F. , Krüger, A. , & Nacke, L. E. . (2020). HexArcade: Predicting Hexad User Types By Using Gameful Applications. In Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020). ACM. Retrieved from https://dx.doi.org/10.1145/3410404.3414232
2019
Tondello, G. F. , & Nacke, L. E. . (2019). A Pilot Study of a Digital Skill Tree in Gameful Education. In Proceedings of the 3rd International Symposium on Gamification and Games for Learning - GamiLearn '19. CEUR-WS.org. Retrieved from http://ceur-ws.org/Vol-2497/paper15.pdf
Tondello, G. F. , & Nacke, L. E. . (2019). Player Characteristics and Video Game Preferences. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '19. ACM. Retrieved from https://dx.doi.org/10.1145/3311350.3347185
Tondello, G. F. , Arrambide, K. , Ribeiro, G. , Cen, A. , & Nacke, L. E. . (2019). “I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences. In Proceedings of INTERACT 2019, LNCS 11747. Springer. Retrieved from https://dx.doi.org/10.1007/978-3-030-29384-0_23
Tondello, G. Fortes. (2019). Dynamic Personalization of Gameful Interactive Systems. University of Waterloo. Retrieved from http://hdl.handle.net/10012/14807
Landers, R. N. , Tondello, G. F. , Kappen, D. L. , Collmus, A. , Mekler, E. D. , & Nacke, L. E. . (2019). Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. International Journal of Human-Computer Studies, 127, 81-94. Retrieved from http://doi.org/10.1016/j.ijhcs.2018.08.003
Tondello, G. F. , Mora, A. , Marczewski, A. , & Nacke, L. E. . (2019). Empirical validation of the Gamification User Types Hexad scale in English and Spanish. International Journal of Human-Computer Studies, 127, 95-111. Retrieved from https://doi.org/10.1016/j.ijhcs.2018.10.002
Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2019). Gameful Design Heuristics: A Gamification Inspection Tool. In Human-Computer Interaction. Perspectives on Design. Proceedings of HCI International 2019. LNCS 11566. Springer. Retrieved from https://doi.org/10.1007/978-3-030-22646-6_16
2018
Mora, A. , Tondello, G. F. , Nacke, L. E. , & Arnedo-Moreno, J. . (2018). Effect of personalized gameful design on student engagement. In Proceedings of the IEEE Global Engineering Education Conference - EDUCON 2018. IEEE.
Tondello, G. F. , & Nacke, L. E. . (2018). Gamification: Tools and Techniques for Motivating Users. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA 2018. ACM. Retrieved from http://doi.org/10.1145/3170427.3170662
Orji, R. , Tondello, G. F. , & Nacke, L. E. . (2018). Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '18. ACM. Retrieved from http://doi.org/10.1145/3173574.3174009
Tondello, G. F. , Premsukh, H. , & Nacke, L. E. . (2018). A Theory of Gamification Principles Through Goal-Setting Theory. In Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS) (pp. 1118-1127). IEEE. Retrieved from http://hdl.handle.net/10125/50027
Tondello, G. F. , Valtchanov, D. , Reetz, A. , Wehbe, R. R. , Orji, R. , & Nacke, L. E. . (2018). Towards a Trait Model of Video Game Preferences. International Journal of Human–Computer Interaction, 34(8), 732-748. Retrieved from https://doi.org/10.1080/10447318.2018.1461765
Tondello, G. F. , & Nacke, L. E. . (2018). Towards Customizing Gameful Systems by Gameful Design Elements. In International Workshop on Personalizing in Persuasive Technologies (PPT'18). CEUR-WS.org. Retrieved from http://ceur-ws.org/Vol-2089/11_Tondello.pdf
2017
Tondello, G. F. , & Nacke, L. E. . (2017). Applying Gameful Design Heuristics. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems. ACM. Retrieved from http://doi.org/10.1145/3027063.3027116
Elm, D. , Tondello, G. F. , & Nacke, L. E. . (2017). CLEVER: A Gameful Enterprise Learning System. In 1st International Workshop on Gamification and Games for Learning. ULL. Retrieved from https://riull.ull.es/xmlui/handle/915/4783
Tondello, G. F. , Mora, A. , & Nacke, L. E. . (2017). Elements of Gameful Design Emerging from User Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ACM. Retrieved from http://doi.org/10.1145/3116595.3116627
Gonczarowski, Y. A. , & Tondello, G. F. . (2017). Incentives and Gamification. XRDS: Crossroads, The ACM Magazine for Students, 24(1), 9-11. Retrieved from http://doi.org/10.1145/3123766
Tondello, G. F. , Orji, R. , Vella, K. , Johnson, D. , van Dooren, M. M. M. , & Nacke, L. E. . (2017). Positive Gaming: Workshop on Gamification and Games for Wellbeing. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts. ACM. Retrieved from http://doi.org/10.1145/3130859.3131442