CLEVER: A Gameful Enterprise Learning System

Citation:

Elm, D. , Tondello, G. F. , & Nacke, L. E. . (2017). CLEVER: A Gameful Enterprise Learning System. In 1st International Workshop on Gamification and Games for Learning. ULL. Retrieved from https://riull.ull.es/xmlui/handle/915/4783

Abstract:

Employees often lack the motivation to share their implicit knowledge with one another and are reluctant to engage in a collaborative forum for such knowledge exchange. To address this issue, we developed a gameful learning component of an enterprise knowledge management system (KMS) to help foster this process of collaborative and participatory learning. This paper introduces CLEVER, a serious game that combines trivia and strategy elements as game elements to motivate the players into knowledge exchange. Furthermore, we describe how CLEVER uses intrinsic and extrinsic motivational affordances to engage employees into enterprise knowledge learning.

Notes:

Publisher's Version

Last updated on 07/12/2019