Gamification: Tools and Techniques for Motivating Users

Citation:

Tondello, G. F. , & Nacke, L. E. . (2018). Gamification: Tools and Techniques for Motivating Users. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA 2018. ACM. Retrieved from http://doi.org/10.1145/3170427.3170662

Abstract:

This course introduces participants to concepts of gamification and practices some gamification evaluation with a set of heuristics used to evaluated gameful applications and gameful design. We will introduce participants to some of the common gameful intervention strategies to add game design elements that can be used to motivate users and then train participants with our set of 28 gamification heuristics for rapid evaluation of gameful systems. The course is structured into three 80-minute units, which will give the participants enough time to learn how to gamify activities, apply new heuristics and improve their gameful designs. The course instructors, Gustavo Tondello and Lennart Nacke, have both developed the gameful design heuristics and taught a successful gamification course at CHI 2017 before.

Notes:

Publisher's Version

Last updated on 07/12/2019