Publications

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Author [ Title(Desc)] Type Year
A
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2971804
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , & Nacke, L. E. . (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Retrieved from http://doi.org/10.1145/2992154.2996882
Tondello, G. F. , & Nacke, L. E. . (2017). Applying Gameful Design Heuristics. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems. ACM. Retrieved from http://doi.org/10.1145/3027063.3027116
C
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. ACM. Retrieved from http://doi.org/10.1145/2992154.2996870
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of CHI PLAY 2015. ACM. Retrieved from http://doi.org/10.1145/2793107.2810265
Elm, D. , Tondello, G. F. , & Nacke, L. E. . (2017). CLEVER: A Gameful Enterprise Learning System. In 1st International Workshop on Gamification and Games for Learning. ULL. Retrieved from https://riull.ull.es/xmlui/handle/915/4783
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2971805
D
Landers, R. N. , Tondello, G. F. , Kappen, D. L. , Collmus, A. , Mekler, E. D. , & Nacke, L. E. . (2019). Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. International Journal of Human-Computer Studies, 127, 81-94. Retrieved from http://doi.org/10.1016/j.ijhcs.2018.08.003
Tondello, G. Fortes. (2019). Dynamic Personalization of Gameful Interactive Systems. University of Waterloo. Retrieved from http://hdl.handle.net/10012/14807
E
Mora, A. , Tondello, G. F. , Nacke, L. E. , & Arnedo-Moreno, J. . (2018). Effect of personalized gameful design on student engagement. In Proceedings of the IEEE Global Engineering Education Conference - EDUCON 2018. IEEE.
Tondello, G. F. , Mora, A. , & Nacke, L. E. . (2017). Elements of Gameful Design Emerging from User Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ACM. Retrieved from http://doi.org/10.1145/3116595.3116627
Tondello, G. F. , Mora, A. , Marczewski, A. , & Nacke, L. E. . (2019). Empirical validation of the Gamification User Types Hexad scale in English and Spanish. International Journal of Human-Computer Studies, 127, 95-111. Retrieved from https://doi.org/10.1016/j.ijhcs.2018.10.002
F
Tondello, G. F. , Wehbe, R. R. , Orji, R. , Ribeiro, G. , & Nacke, L. E. . (2017). A Framework and Taxonomy of Videogame Playing Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ACM. Retrieved from http://doi.org/10.1145/3116595.3116629
G
Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2019). Gameful Design Heuristics: A Gamification Inspection Tool. In Human-Computer Interaction. Perspectives on Design. Proceedings of HCI International 2019. LNCS 11566. Springer. Retrieved from https://doi.org/10.1007/978-3-030-22646-6_16
Tondello, G. F. , & Nacke, L. E. . (2018). Gamification: Tools and Techniques for Motivating Users. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA 2018. ACM. Retrieved from http://doi.org/10.1145/3170427.3170662
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. ACM. Retrieved from http://doi.org/10.1145/2967934.2968082
H
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2987729
Diamond, L. , Tondello, G. F. , Marczewski, A. , Nacke, L. E. , & Tscheligi, M. . (2015). The HEXAD Gamification User Types Questionnaire: Background and Development Process. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
Altmeyer, M. , Tondello, G. F. , Krüger, A. , & Nacke, L. E. . (2020). HexArcade: Predicting Hexad User Types By Using Gameful Applications. In Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020). ACM. Retrieved from https://dx.doi.org/10.1145/3410404.3414232
I
Gonczarowski, Y. A. , & Tondello, G. F. . (2017). Incentives and Gamification. XRDS: Crossroads, The ACM Magazine for Students, 24(1), 9-11. Retrieved from http://doi.org/10.1145/3123766

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