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This study explores wearable video game interaction for players with upper limb motor disabilities. The goal of the wearable is to move interaction away from fine motor movement in the hands and fingers, and instead focus on gross motor movement. From design inception to construction the process was conducted collaboratively with participants with disabilities. After initial usability testing and changes made to the design based on participant feedback, the next phase of research focuses on how the process of building the wearable through tutorials can be made more inclusive. This study adopts a “do-it-together” approach to making, adapting the at-home and easy approachability of “do-it-yourself” making methods but adding an explicit focus on working together and sharing knowledge to recognize the interdependence that creates access.