Publications

Search
Author Title [ Type(Desc)] Year
Conference Paper
Altmeyer, M. , Tondello, G. F. , Krüger, A. , & Nacke, L. E. . (2020). HexArcade: Predicting Hexad User Types By Using Gameful Applications. In Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020). ACM. Retrieved from https://dx.doi.org/10.1145/3410404.3414232
Tondello, G. F. , & Nacke, L. E. . (2019). A Pilot Study of a Digital Skill Tree in Gameful Education. In Proceedings of the 3rd International Symposium on Gamification and Games for Learning - GamiLearn '19. CEUR-WS.org. Retrieved from http://ceur-ws.org/Vol-2497/paper15.pdf
Tondello, G. F. , & Nacke, L. E. . (2019). Player Characteristics and Video Game Preferences. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '19. ACM. Retrieved from https://dx.doi.org/10.1145/3311350.3347185
Tondello, G. F. , Arrambide, K. , Ribeiro, G. , Cen, A. , & Nacke, L. E. . (2019). “I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences. In Proceedings of INTERACT 2019, LNCS 11747. Springer. Retrieved from https://dx.doi.org/10.1007/978-3-030-29384-0_23
Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2019). Gameful Design Heuristics: A Gamification Inspection Tool. In Human-Computer Interaction. Perspectives on Design. Proceedings of HCI International 2019. LNCS 11566. Springer. Retrieved from https://doi.org/10.1007/978-3-030-22646-6_16
Mora, A. , Tondello, G. F. , Nacke, L. E. , & Arnedo-Moreno, J. . (2018). Effect of personalized gameful design on student engagement. In Proceedings of the IEEE Global Engineering Education Conference - EDUCON 2018. IEEE.
Tondello, G. F. , & Nacke, L. E. . (2018). Gamification: Tools and Techniques for Motivating Users. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA 2018. ACM. Retrieved from http://doi.org/10.1145/3170427.3170662
Orji, R. , Tondello, G. F. , & Nacke, L. E. . (2018). Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '18. ACM. Retrieved from http://doi.org/10.1145/3173574.3174009
Tondello, G. F. , Premsukh, H. , & Nacke, L. E. . (2018). A Theory of Gamification Principles Through Goal-Setting Theory. In Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS) (pp. 1118-1127). IEEE. Retrieved from http://hdl.handle.net/10125/50027
Tondello, G. F. , & Nacke, L. E. . (2018). Towards Customizing Gameful Systems by Gameful Design Elements. In International Workshop on Personalizing in Persuasive Technologies (PPT'18). CEUR-WS.org. Retrieved from http://ceur-ws.org/Vol-2089/11_Tondello.pdf
Tondello, G. F. , & Nacke, L. E. . (2017). Applying Gameful Design Heuristics. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems. ACM. Retrieved from http://doi.org/10.1145/3027063.3027116
Elm, D. , Tondello, G. F. , & Nacke, L. E. . (2017). CLEVER: A Gameful Enterprise Learning System. In 1st International Workshop on Gamification and Games for Learning. ULL. Retrieved from https://riull.ull.es/xmlui/handle/915/4783
Tondello, G. F. , Mora, A. , & Nacke, L. E. . (2017). Elements of Gameful Design Emerging from User Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ACM. Retrieved from http://doi.org/10.1145/3116595.3116627
Tondello, G. F. , Orji, R. , Vella, K. , Johnson, D. , van Dooren, M. M. M. , & Nacke, L. E. . (2017). Positive Gaming: Workshop on Gamification and Games for Wellbeing. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts. ACM. Retrieved from http://doi.org/10.1145/3130859.3131442
Tondello, G. F. , Orji, R. , & Nacke, L. E. . (2017). Recommender Systems for Personalized Gamification. In Proceedings of UMAP'17 Adjunct. ACM. Retrieved from http://doi.org/10.1145/3099023.3099114
Pogrebtsova, E. , Tondello, G. F. , Premsukh, H. , & Nacke, L. E. . (2017). Using technology to boost employee wellbeing? How gamification can help or hinder results. In Positive Gaming: Workshop on Gamification and Games for Wellbeing. CEUR-WS.org. Retrieved from http://ceur-ws.org/Vol-2055/paper5.pdf
Tondello, G. F. , Wehbe, R. R. , Orji, R. , Ribeiro, G. , & Nacke, L. E. . (2017). A Framework and Taxonomy of Videogame Playing Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ACM. Retrieved from http://doi.org/10.1145/3116595.3116629
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2971805
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. ACM. Retrieved from http://doi.org/10.1145/2967934.2968082
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2987729

Pages