Researchers explore why some people get motion sick playing VR games while others don’t
The way our senses adjust while playing high-intensity virtual reality games plays a critical role in understanding why some people experience severe cybersickness and others don’t.
Cybersickness is a form of motion sickness that occurs from exposure to immersive VR and augmented reality applications.
A new study, led by researchers at the University of Waterloo, found that the subjective visual vertical – a measure of how individuals perceive the orientation of vertical lines – shifted considerably after participants played a high-intensity VR game.
