Where are we now?
One of the casualties of the advent of rapid and ubiquitous, electronic communications was supposed to be place. That is, when you can virtually be anywhere at any time, then it would hardly matter where you actually are.
This reduction has occurred to some extent. Consider the recent Pokémon Go phenomenon. Players of the augmented reality game can collect a Rattata, for example, almost anywhere. Whether the virtual creature is encountered in Canada or Brazil, say, makes no difference.