Overview: Reception House Waterloo Region
Reception House Waterloo Region in Kitchener-Waterloo, Ontario, is an organization that services government-assisted refugees (GARs) by providing comprehensive and holistic programs and services designed to assist individuals in resettling and integrating into their new community. Families typically spend approximately 6-8 weeks at Reception House before moving to a permanent residence within the Kitchener-Waterloo region.
GARs seeking support with Reception House have immigrated from broad regions around the globe, including, but not limited to, Afghanistan, Ethiopia, Turkey, Pakistan, and Syria. Many families immigrate to Canada with limited knowledge and proficiency in the English language.
In consultation with two staff members, we designed two board game collections to be used within two weekly programs aimed at two different age groups: young children (3 to 8 years old) and youth (9 to 14+ years old). Each program met weekly for approximately 2 to 2.5 hours and was held as drop-in sessions for children and youth to join at their own leisure. Siblings of different ages were often participants. Each program was staffed by only one staff member and the number of participants could vary quite widely as could ages.
In addition to a first meeting with both staff members to show them a broad variety of games to come up with a preliminary collection to try out, we visited several times with each group to trial games and refine the collection to those that worked well and that were liked and received well by the children. We also left the collections behind during this period so they could continue to be used and we could receive further feedback from both staff members. When we visited, the home languages spoken by the children and youth were Arabic, Dari, Farsi, Pashto, and Tigrinya and many spoke little to no English yet. The home languages were also not always spoken by staff members. This was definitely the most challenging aspect of creating these collections. Below we list the considerations that we ultimately took into account in deciding which games to include in both collections. You will also find a Table listing all the board games and accompanying materials we developed that are openly available to all.
Please Read Before Using Materials Here
The materials here are provided openly for other interested schools and community locations to use and adapt according to a CC BY-NC license, unless stated otherwise. This license allows re-users to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. (The creator for the text of these materials should be indicated to be Daniela O'Neill. Some items may have other stated attributions, such as photographs or drawings for which sources and any applicable permissions are noted).
Criteria for the Board Games in Reception House’s Collection for Young Children
Some of the most important considerations, that led to either a game being included or not included in this collection, were:
- playable by children of different ages together within the range of about 3 to 8 years old
- can be played in any language
- no reading was required to play the game
- very simple instructions that could be summarized on a 1-page Quick Start Instructions (as with games in all our collections) and made it easy for the one staff member to learn all the games or for an older sibling or peer to explain the game
- a smaller set of games given the availability of only one staff member to supervise
- wide variety of themes that would expose children to lots of different vocabulary
- co-operative games worked well to accommodate children wanting to join in the middle of game play or leave game play
- how to play the game could, if needed, be communicated largely via gestures and modeling with game components
- we included some games that could be played in open-ended ways (e.g., could also support pretend play)
- avoided games where players need to react quickly given varying ages of children often playing together and slower reaction times of younger children
- as in all our collections, we avoided any games with commercial or popular culture themes that might limit conversation if not familiar to all children, games with noisy elements, and games with parts that could get used up (e.g., dry erase markers)
Board Games in Reception House’s Collection for Young Children (3 to 8 years)
|
Game Title |
Cooperative / Competitive |
Playing Time |
Ages |
Players |
Goal |
Resources |
|
Cupcake Spin-to-Play (eeBoo) |
Competitive |
15 mins |
3+ |
2-4 |
Be the first to collect all 7 ingredients to make your cupcake. |
|
|
First Orchard |
Cooperative |
10 mins |
2+ |
1-4 |
Pick all the 4 fruits from their trees before the raven gets to the orchard. |
|
|
Gobblet Gobblers (Blue Orange) |
Competitive |
5 mins |
4+ |
2 |
Be the first to line up 3 of your Gobblers in a row. |
|
|
Hoot Owl Hoot (Peaceable Kingdom) |
Cooperative |
15 mins |
4+ |
2-4 |
Help all the owls make it to their nest before sunrise. |
|
|
Ladybirds (Orchard Toys) (Avail UK only now) |
Competitive |
15 mins |
3+ |
2-4 |
Match dice spots to cards and find ladybirds with the most spots. |
|
|
Little Cooperation (Djeco) |
Cooperative |
10 mins |
2.5+ |
2-4 |
Help all the animals reach their igloo before the bridge collapses. |
|
|
Main Street Bingo (eeBoo) (formerly Storefront Bingo) |
Competitive |
15 mins |
3+ |
2-6 |
Be the first to find all the matching items in your storefront window. |
|
|
Monza (HABA) |
Competitive |
10 mins |
5+ |
2-6 |
Race your car to the finish by deciding the best use of your 6 dice colours. |
|
|
Pengoloo (Blue Orange) |
Competitive |
10 mins |
4+ |
2-4 |
Find hidden eggs that match dice colours and collect penguins. |
|
|
Race to the Treasure (Peaceable Kingdom) |
Cooperative |
20 mins |
5+ |
1-4 |
Help create paths to collect 4 keys before the ogres reach the treasure. |
|
|
Shopping List (Orchard Toys) |
Competitive |
15 mins |
3+ |
2-4 |
Be the first to find the items on your shopping list to fill your cart. |
|
|
Snakes and Ladders (Djeco) |
Competitive |
10 mins |
5+ |
2-4 |
Be the first to get your penguin to the final 50th igloo square. |
|
|
Tea Party Spinner Game (eeBoo) |
Competitive |
15 mins |
3+ |
2-4 |
Be the first to collect all 7 tea party items. |
|
|
Uno (Mattel) |
Competitive |
30 mins |
5+ |
2-10 |
Be the first player to get rid of all your cards by matching numbers or colours. |
Criteria for the Board Games in Reception House’s Collection for Older Children and Youth (9 to 14+ years)
Some of the most important considerations that we ended up taking into account for this collection were:
- game themes more suited to the older age of the children and youth
- no reading required to play
- a smaller set of games given the availability of only one staff member to supervise
- games with simple instructions that can be summarized on 1-page Quick Start pr Quick Tips Instructions and made it easy for the one staff member to learn all the games or for a peer to read and/or explain the game
- simpler game mechanics that are more common given that many participants were familiar only with classic and traditional games and were not initially familiar with any of the games we showed them
- including some quick, easy “ice-breaker” games like Tenzi to start off game play and allow a large number of players to begin playing together right away
- including some games that allowed youth to make up their own ways to play (e.g., Tenzi, Pizza Party)
- no potentially problematic themes (e.g., colonial themes, aggression, conquests, witchcraft) and conferral on possible problematic themes with staff (e.g., dice game Yamslam with gambling element was judged as okay by staff and enjoyed by older youth)
- avoidance of games with deception or bluffing as this component was found to be difficult to communicate and made some children uncomfortable as they didn’t want to “lie”
- as in all our collections, we avoided any games with commercial or popular culture themes that might limit conversation if not familiar to all players, games with noisy elements, and games with parts that could get used up (e.g., dry erase markers, score pads)
Board Games in Reception House’s Collection for Older Children and Youth (9-14+ yrs)
|
Game Title |
Cooperative / Competitive |
Playing Time |
Ages |
Players |
Goal |
Resources |
|
Blokus (Mattel) |
Competitive |
20 mins |
7+ |
2-4 |
Try to fit all your tiles onto the shared board. |
|
|
Connect 4 (Revised Version) (Hasbro) |
Competitive |
15 mins |
6+ |
2 |
Drop checkers and be the first to get four colours in a row. |
|
|
Double 12 Dominoes (Pressman Toy) |
Competitive |
5+ |
2-10 |
Be the first player to play all their dominoes! |
||
|
Keys to the Castle (Outset Media) |
Competitive |
10-20 mins |
8+ |
2-4 |
Be the first to make it across the castle et to by opening and closing door tiles. |
|
|
Kingdomino (Blue Orange) |
Competitive |
15 mins |
8+ |
2-4 |
Score the most points, by strategically choosing and connecting territory dominoes. |
|
|
Ocean Labyrinth (Ravensburger) |
Competitive |
30-45 mins |
7+ |
2-4 |
Collect the most objectives by shifting the maze and getting your scuba diver to the treasure items. |
|
|
Onitama (Arcane Wonders) |
Competitive |
15-20 mins |
10+ |
2 |
Strategically use 5 move cards to capture your opponent's Master pawn or enter their Temple. |
|
|
Pizza Party (University Games) |
Both |
5-10 mins |
6+ |
2 |
Roll dice to match the toppings on your pizza slices and.complete a full pizza to win. |
|
|
Qwirkle (MindWare) |
Competitive |
45 mins |
6+ |
2-4 |
Be the first player to play all their tiles. |
|
|
Rummikub (Pressman Toy) |
Competitive |
20 mins |
8+ |
2-4 |
Be the first player to get rid of all your tiles by forming sets and runs while strategically manipulating the board. |
|
|
Tenzi & 77 Ways to Play Tenzi (Carma Games) |
Competitive |
5 mins |
7+ |
2-6 |
Be the fastest player to have 10 matching dice or complete different patterns. |
|
|
Yamslam (Blue Orange) |
Competitive |
15 mins |
8+ |
2-4 |
Roll the dice and collect tokens depending on the face of the dice. |
Testimonials
Young Children's Collection: "The children loved having different set of board games available to them. At first children seemed shy and didn't want to participate but I think once students explained the board games to the children they were willing to participate. The board games were great ways for children to work together. It helped having set of board games that didn't required lots of instruction and children were able to come up with their own rules. Overall, i would say that the board games allowed children to be creative with the games, allowed them to feel a sense of belonging as they were participating in group activities. They learned to take turns with the activities and waited until the game is finished to bring out another set of game. The board games were great additions to the children program. Thank you Daniela for thinking of us and being a great help to the children's program.“
Older Children and Youth Collection: I think having the board games collections provided great joy for our youth, as it allowed them to play and communicate with one other. Many of the youth don’t speak English, and as a result usually self-isolate with their phone in the corners of the temporary accommodation because they are either unable to communicate with the youth that speak a different language or are insecure with their English proficiency. A particular example is of one youth clients from Afghanistan that came to our Wednesday program, got the chance to play with the other Syrian Clients and after that, they became close friend throughout their stay in temporary accommodation and they still communicate now that some of the clients moved out to a permanent home. Having board games that specifically doesn’t require a lot reading also made the youth feel more eager to try the games vs the games that contain a lot of instructions.”
A year later: “The youth and children still participate in the board games and love them. most the games used are still the connect 4, dominoes, Uno cards and pizza party dice game due to their simplicity and the youth familiarity with them from their own countries."