Boger, J. . (2017). Design of Virtual Reality Exergame to Promote Upper-Body Movement for Older Adults with Dementia. In M. . Eisapour, L. . Domenicucci, & S. . Cao (Eds.), 11th Conference on Rehabilitation Engineering and Assistive Technology Society of Korea (RESKO). Goyang, South Korea. (Original work published 2017)
Reference keyword: virtual reality
Boger, J. ., Eisapour, M. ., Domenicucci, L. ., & Cao, S. . (2017). Design of Virtual Reality Exergame to Promote Upper-Body Movement for Older Adults with Dementia. 11th Conference on Rehabilitation Engineering and Assistive Technology Society of Korea (RESKO. Presented at the. Goyang, South Korea. (Original work published 2017)
Eisapour, M. ., Cao, S. ., Domenicucci, L. ., & Boger, J. . (2018). Participatory Design of a Virtual Reality Exercise for People with Mild Cognitive Impairment. Conference on Human Factors in Computing Systems (CHI 2018). Presented at the. Montreal, QC: ACM. Retrieved from https://dl.acm.org/citation.cfm?doid=3170427.3174362
Basharat, A. ., Mehrabi, S. ., Muñoz, J. ., Middleton, L. ., Cao, S. ., Boger, J. ., & Barnett-Cowan, M. . (2023). Virtual reality as a tool to explore multisensory processing before and after engagement in physical activity. Frontiers in Aging Neuroscience, 15. https://doi.org/10.3389/fnagi.2023.1207651
Muñoz, J. ., Mehrabi, S. ., Li, C. ., Basharat, A. ., Cao, S. ., Middleton, L. ., Barnett-Cowan, M. ., & Boger, J. . (2022). Immersive Virtual Reality Exergames for People Living with Dementia: Working Through a User-Centered Co-Creation Process as a Multi-Stakeholder Team During the COVID-19 Pandemic. JMIR Serious Games, 10. https://doi.org/10.2196/29987