In communications with Unicef Mongolia and Dr. Plinio Morita of the Ubiquitous Computing Lab at the University of Waterloo, my colleague Marcela Costa and I advised the development of LIFEHACK, an educational simulation game made by youth in Ulaanbataar around sexual health, drug use, and other topics. The result was an example of global collaboration using local knowledge of the startups and the software development life cycle (SDLC) in Kitchener-Waterloo, and local knowledge of youth experiences in Ulaanbataar to co-create health products. The project was presented at a ...
In August 2018 I had the immense pleasure of attending my first live action role-playing game at Bothwell School of Witchcraft. Everyone was given a character to play, and the action unfolded over 3 days based on the group’s collective improvisation skills as well as the groundwork laid by the organizers. I thought I was merely vacationing while indulging in my fascination with a certain fictional British magical boarding school, but it turns out even in a real castle in East Sussex there is pedagogical inspiration to be found.