Publications
. (2014).
The Use of an Open-Ended Project to Improve the Student Experience in First Year Programming. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/5737
. (2015). THE USE OF A SERIES OF ONLINE MINI-LECTURES TO DELIVER FACTS IN FIRST YEAR PROGRAMMING. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/6491
. (2016). Towards a Multidisciplinary Teamwork Training Series for Undergraduate Engineering Students: Development and Assessment of Two First-year Workshops. 2016 ASEE Annual Conference & Exposition Proceedings. Retrieved from https://peer.asee.org/27065
(2016). Tron Days: Horizontal Integration and Authentic Learning. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/7347
(2017). TEAMWORK FOR ENGINEERING STUDENTS: IMPROVING SKILLS THROUGH EXPERIENTIAL TEACHING MODULES. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/9414
(2017). DESIGN OF AN INTRODUCTORY ENGINEERING DESIGN AND COMMUNICATION COURSE WHICH INTEGRATES FIRST SEMESTER COURSES. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/9477
. (2017). HOW DO FIRST YEAR STUDENTS FORM THEIR PROJECT TEAMS?. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/9480
. (2017). Practicing What we Preach: A Multi-Disciplinary Team Teaching Multi-Disciplinary Teamwork. 2017 ASEE Annual Conference & Exposition Proceedings. Retrieved from https://peer.asee.org/28748
(2017). Componential Theories of Creativity: A Case Study of Teaching Creative Problem Solving. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/12991
. (2018). Effects of a Fall Reading Break on First Year Students' Course Performance in Programming. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13006
. (2018). Building Engineering Professional and Teamwork Skills: A Workshop on Giving and Receiving Feedback. 2018 ASEE Annual Conference & Exposition. Retrieved from https://peer.asee.org/30163
. (2018). Engineering Design Days: Engaging Students with Authentic Problem-Solving in an Academic Hackathon. 2018 ASEE Annual Conference & Exposition Proceedings. Retrieved from https://peer.asee.org/30407
. (2018). A New Model for Formative Design Process Instruction - Engineering Design Days. In Clive L. Dym Mudd Design Workshop XI.
. (2019). ONE-A-DAY PROBLEMS FOR IMPROVING STUDENT LEARNING AND STUDY HABITS. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13805
. (2019). SOFTWARE ENGINEERING DAYS: USING A VIDEO GAME PLATFORM TO TEACH COLLABORATIVE SOFTWARE DEVELOPMENT. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13809
. (2019). ENGCON: A PRE-CAPSTONE ENGINEERING DESIGN CONVENTION. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13714
. (2019). AN INTEGRATIVE PROJECT IN MICROPROCESSOR INTERFACES. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13721
. (2019). A “Lattice” Approach to Design Education: Bringing Real and Integrated Design Experience to the Classroom through Engineering Design Days. International Conference on Engineering Design. Retrieved from https://doi.org/10.1017/dsi.2019.46
. (2019). Introductory Engineering Decision-Making: Guiding First-Year Students to Relativism in Software Design. IEEE Transactions on Education, 62(3), 199-208. Retrieved from https://doi.org/10.1109/TE.2019.2921273
. (2019).