Publications
Curricular Hackathons for Engineering Design Learning: The Case of Engineering Design Days. IEEE Transactions on Education. Retrieved from 10.1109/TE.2023.3295754
. (2023). Co-Designing Design Activities with Undergraduate Students. In ASEE Annual Conference and Exposition. Retrieved from https://peer.asee.org/41047
. (2022). Industry Hubs: Integrating Industry Perspectives in Design Education. In ASEE Annual Conference and Exposition. Retrieved from https://peer.asee.org/41430
. (2022). Characterizing Engineering Design Activities: A Reflective Tool for Design Instructors. International Journal of Engineering Education, 38(1), 56-66.
. (2022). Development and Implementation of an Integrative and Experiential Design Project: Design, Build, and Test a Scanning Tunneling Microscope. International Journal of Engineering Education, 38(1), 25-35.
. (2022). Pebblepad: Promoting learner engagement with the assessment process. Panel presented at University of Waterloo Teaching and Learning Conference.
. (2021). Assessing Student Problem-Solving Skills. University of Waterloo Teaching and Learning Conference.
. (2021). Evaluating and Extending the Reach of the Canadian Design Workshop. In Clive L. Dym Mudd Design Workshops XII: Designing through making.
. (2021). Assessing the Impact of Transitioning Introductory Design Instruction to an Online Environment. In ASEE Annual Conference and Exposition. Retrieved from https://peer.asee.org/36719
. (2021). An Investigation Into How Students Spend Their Time During Study Breaks. In ASEE Annual Conference and Exposition. Retrieved from https://peer.asee.org/34138
. (2020). Operationalizing Jonassen’s Design Theory of Problem Solving: An instrument to characterize design-centred educational activities. In ASEE Annual Conference and Exposition. Retrieved from https://peer.asee.org/35011
. (2020). Improving Engineering Students’ Need Finding Abilities; a work in progress. In ASEE Annual Conference and Exposition. Retrieved from https://peer.asee.org/35649
. (2020). Two Student Workshops on Identifying and Resolving Team Conflict. In ASEE Annual Conference and Exposition. Retrieved from https://peer.asee.org/35406
. (2020). Use of a Cornerstone Project to Teach Ill-Structured Software Design in First Year. IEEE Transactions on Education, 63(2), 98-107. Retrieved from https://doi.org/10.1109/TE.2019.2959591
. (2020). A New Model for Formative Design Process Instruction - Engineering Design Days. In Clive L. Dym Mudd Design Workshop XI.
. (2019). ONE-A-DAY PROBLEMS FOR IMPROVING STUDENT LEARNING AND STUDY HABITS. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13805
. (2019). SOFTWARE ENGINEERING DAYS: USING A VIDEO GAME PLATFORM TO TEACH COLLABORATIVE SOFTWARE DEVELOPMENT. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13809
. (2019). ENGCON: A PRE-CAPSTONE ENGINEERING DESIGN CONVENTION. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13714
. (2019). AN INTEGRATIVE PROJECT IN MICROPROCESSOR INTERFACES. CEEA-ACEG Annual Conference. Retrieved from https://ojs.library.queensu.ca/index.php/PCEEA/article/view/13721
. (2019). A “Lattice” Approach to Design Education: Bringing Real and Integrated Design Experience to the Classroom through Engineering Design Days. International Conference on Engineering Design. Retrieved from https://doi.org/10.1017/dsi.2019.46
. (2019).