In this project, we investigate game mechanics for exercising and improving self-control, and an initial study that effectively demonstrates that games can be designed to engage a broad level of self-control processes without negatively affecting player engagement and experience. We investigate player experience while engaging with such games.
People
- Milad Soroush
- Mark Hancock
- Vanessa Bohns
Publications
- Soroush, M. ., Hancock, M. ., & Bohns, V. K. (2018). Investigating Game Mechanics That Target Players' Self-Control While Maintaining Engagement. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 489-502. New York, NY, USA: ACM. https://doi.org/10.1145/3242671.3242698
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Soroush, M. ., Hancock, M. ., & Bohns, V. . (2014). Self-control in casual games: The relationship between Candy Crush Saga™ players’ in-app purchases and self-control. 2014 IEEE Games Media Entertainment. Presented at the. IEEE.