2024
MacArthur, C. ., Morayko, K. ., Luz, A. ., & Hancock, M. S. (2024). Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts. Designing Interactive Systems (DIS ’24). Presented at the. Copenhagen, Denmark: ACM Press. https://doi.org/10.1145/3643834.3661590 (Original work published 2024)
Pafla M., Larson K., & Hancock M. (2024). Unraveling the Dilemma of AI Errors: Exploring the Effectiveness of Human and Machine Explanations for Large Language Models. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24), May 11-16, 2024. Presented at the Honolulu, HI, USA: ACM. https://doi.org/10.1145/3613904.3642934 (Original work published 2024)
2023
Tu, J., Grinberg, A., Hancock, M ., & Nacke, L. . (2023). Multimedia Showdown: A Comparative Analysis of Audio, Video and Avatar-Based Communication. Computer-Human Interaction in Play (CHI PLAY) Companion ’23 (Work-in-Progress). Presented at the. Stratford, ON, Canada: ACM. https://doi.org/10.1145/3573382.3616081 (Original work published 2023)
Ruvimova, A., Fronchetti, F., Kahn, B., Susin, L., Hurley, Z., Fritz, T., Hancock, M. ., & Shepherd, D. C. (2023). Ready Worker One? High-Res VR for the Home Office. Virtual Reality Software and Technology (VRST) ’23. Presented at the. Christchurch, New Zealand: ACM. https://doi.org/10.1145/3611659.3615680 (Original work published 2023)
2021
MacArthur, C., Grinberg, A., Harley, D., & Hancock, M. (2021). You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender \& Cybersickness. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Presented at the. Yokohama, Japan: Association for Computing Machinery. https://doi.org/10.1145/3411764.3445701 (Original work published 2021)
Reetz, A., Valtchanov, D., Barnett-Cowan, M., Hancock, M., & Wallace, J. R. (2021). Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress. Proceedings of the ACM on Human-Computer Interaction, 5, 13 pages. https://doi.org/https://doi.org/10.1145/3474674 (Original work published 2021)
Rizvi, A., Morayko, K., Hancock, M., & Song, A. (2021). Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Presented at the. Yokohama, Japan: Association for Computing Machinery. https://doi.org/10.1145/3411764.3445393 (Original work published 2021)
Moran-Ledesma, M., Schneider, O., & Hancock, M. (2021). User-Defined Gestures with Physical Props in Virtual Reality. Proceedings of the ACM on Human-Computer Interaction, 5, 1-23. https://doi.org/https://doi.org/10.1145/3486954 (Original work published 2021)
2020
Girouard, A., Froehlich, J. E., Mandryk, R. L., & Hancock, M. (2020). Organizing Family Support Services at ACM Conferences. Commun. ACM, 63, 35-38. https://doi.org/10.1145/3382739
Ruvimova, A., Kim, J., Fritz, T., Hancock, M., & Shepherd, D. C. (2020). 'Transport Me Away': Fostering Flow in Open Offices through Virtual Reality. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1-14. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3313831.3376724
2019
Surale, H. B., Gupta, A., Hancock, M., & Vogel, D. (2019). TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 13:1-13:13. New York, NY, USA: ACM. https://doi.org/10.1145/3290605.3300243
Harris, J., & Hancock, M. (2019). To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Presented at the. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300239
Benko, H., Hancock, M., Wilson, A. D., Ofek, E., & Azmandian, M. (2019). Dynamic Haptic Retargeting.
MacArthur, C., Wong, C., & Hancock, M. (2019). Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups. Proc. ACM Hum.-Comput. Interact., 3, 29:1-29:24. https://doi.org/10.1145/3359131
Alzayat, A., Hancock, M., & Nacenta, M. A. (2019). Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Presented at the. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300673
2018
Harris, J., & Hancock, M. (2018). Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 193-204. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3273039
Passmore, C. J., Mandryk, R. L., Schoemann, S., Gardner, D., MacArthur, C., Hancock, M., Butt, M.-A., & Tanenbaum, J. (2018). Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 695-701. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3271552
Soroush, M., Hancock, M., & Bohns, V. K. (2018). Investigating Game Mechanics That Target Players' Self-Control While Maintaining Engagement. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 489-502. New York, NY, USA: ACM. https://doi.org/10.1145/3242671.3242698
2017
Alzayat, A., Hancock, M., & Nacenta, M. (2017). Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool. Proceedings of the 2017 ACM Conference on Interactive Surfaces and Spaces, 42-51. New York, NY, USA: ACM. https://doi.org/10.1145/3132272.3134114
Mehta, H., Bradley, A., Hancock, M., & Collins, C. (2017). Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading. ACM Transactions on Computer-Human Interaction (ToCHI), 24, 35:1-35:41. https://doi.org/10.1145/3131609 (Original work published 2024)
2016
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 3647-3650. New York, NY, USA: ACM. https://doi.org/10.1145/2851581.2890265
Bradley, A. J., Kirton, T., Hancock, M., & Carpendale, S. (2016). Language DNA: Visualizing a language decomposition. Digital Humanities Quarterly, 10. Retrieved from http://www.digitalhumanities.org/dhq/vol/10/4/000259/000259.html
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 501-504. New York, NY, USA: ACM. https://doi.org/10.1145/2992154.2996883
Harris, J., Hancock, M., & Scott, S. D. (2016). Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 350-361. New York, NY, USA: ACM. https://doi.org/10.1145/2967934.2968113
Nacenta, M., Hancock, M., Gutwin, C., & Carpendale, S. (2016). The effects of changing projection geometry on perception of 3D objects on and around tabletops. ACM Transactions on Computer-Human Interaction (ToCHI), 23, 11:1-11:54. https://doi.org/10.1145/2845081
MacArthur, C., Trothen, S., & Hancock, M. (2016). Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces. Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 493-496. New York, NY, USA: ACM. https://doi.org/10.1145/2992154.2996881
Sadeghi, J., Perin, C., Flemisch, T., Hancock, M., & Carpendale, S. (2016). Flexible Trees: Sketching Tree Layouts. Proceedings of the International Working Conference on Advanced Visual Interfaces, 84-87. New York, NY, USA: ACM. https://doi.org/10.1145/2909132.2909274
Chang, Y.-L. B., Scott, S. D., & Hancock, M. (2016). Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation (C. Anslow, P. Campos, & J. Jorge, Eds.). Springer International Publishing. https://doi.org/10.1007/978-3-319-45853-3_10
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 1968-1979. New York, NY, USA: ACM. https://doi.org/10.1145/2858036.2858226
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems Companion Extended Abstracts, 3-3. New York, NY, USA: ACM. https://doi.org/10.1145/2851581.2889441
2015
Harris, J., Hancock, M., & Scott, S. D. (2015). 'Beam Me 'Round, Scotty!': Studying Asymmetry and Interdependence in a Prototype Cooperative Game. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Presented at the. London, United Kingdom: ACM. https://doi.org/10.1145/2793107.2810274
Chang, Y.-L. B. C., Fong, C., Tse, E., Hancock, M., & Scott, S. D. (2015). 'Callout Bubble Saved My Life': Workspace Awareness Support in BYOD Classrooms. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 73-82. New York, NY, USA: ACM. https://doi.org/10.1145/2817721.2817733
Valtchanov, D., & Hancock, M. (2015). EnviroPulse: Providing Feedback About the Expected Affective Valence of the Environment. Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems, 2073-2082. New York, NY, USA: ACM. https://doi.org/10.1145/2702123.2702510
Bradley, A., MacArthur, C., Hancock, M., & Carpendale, S. (2015). Gendered or Neutral? Considering the Language of HCI. Proceedings of the 41st Graphics Interface Conference, 163-170. Toronto, Ont., Canada, Canada: Canadian Information Processing Society. Retrieved from http://dl.acm.org/citation.cfm?id=2788890.2788919
2014
Harris, J., Hancock, M., & Scott, S. (2014). 'Beam Me 'Round, Scotty!': Exploring the Effect of Interdependence in Asymmetric Cooperative Games. Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 417-418. New York, NY, USA: ACM. https://doi.org/10.1145/2658537.2661311
Chang, Y.-L. B., Scott, S. D., & Hancock, M. (2014). Supporting situation awareness in collaborative tabletop systems with automation. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 185-194. ACM. https://doi.org/10.1145/2669485.2669496
Watson, D., Valtchanov, D., Hancock, M., & Mandryk, R. (2014). Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia. Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 451-452. New York, NY, USA: ACM. https://doi.org/10.1145/2658537.2661322
Langer, R., Hancock, M., & Scott, S. D. (2014). Suspenseful design: Engaging emotionally with complex applications through compelling narratives. 2014 IEEE Games Media Entertainment. Presented at the. IEEE.
Mostafapour, M., & Hancock, M. (2014). Exploring narrative gestures on digital surfaces. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 5-14. ACM. https://doi.org/10.1145/2669485.2669510
Cheung, V., Watson, D., Vermeulen, J., Hancock, M., & Scott, S. (2014). Overcoming Interaction Barriers in Large Public Displays Using Personal Devices. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 375-380. New York, NY, USA: ACM. https://doi.org/10.1145/2669485.2669549
Alzayat, A., Hancock, M., & Nacenta, M. (2014). Quantitative Measurement of Virtual vs. Physical Object Embodiment Through Kinesthetic Figural After Effects. Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2903-2912. New York, NY, USA: ACM. https://doi.org/10.1145/2556288.2557282
Soroush, M., Hancock, M., & Bohns, V. (2014). Self-control in casual games: The relationship between Candy Crush Saga™ players’ in-app purchases and self-control. 2014 IEEE Games Media Entertainment. Presented at the. IEEE.
2013
Watson, D., Hancock, M., Mandryk, R. L., & Birk, M. (2013). Deconstructing the Touch Experience. Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, 199-208. https://doi.org/10.1145/2512349.2512819
Watson, D., Hancock, M., & Mandryk, R. L. (2013). Gamifying Behaviour that Leads to Learning. Proceedings of the First International Conference on Gameful Design, Research, and Applications. Presented at the. https://doi.org/10.1145/2583008.2583021
Lindlbauer, D., Haller, M., Hancock, M., Scott, S., & Stuerzlinger, W. (2013). Perceptual Grouping: Selection Assistance for Digital Sketching. Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, 51-60. https://doi.org/10.1145/2512349.2512801
Carpendale, S., Hancock, M., Cate, T. ten, & Isenberg, T. (2013). Patent No. 12/629,339. United States: Smart Technologies ULC.
Langer, R., West, A., Hancock, M., & Randall, N. (2013). Applications as stories. Designing Gamification: Creating Gameful and Playful experiences—CHI 2013 Extended Abstracts. Presented at the.
Ion, A., Chang, Y. L., Haller, M., Hancock, M., & Scott, S. D. (2013). Canyon: Providing location awareness of multiple moving objects in a detail view on large displays. Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems. Presented at the. Paris, France: ACM. https://doi.org/10.1145/2470654.2466431
2012
Pyryeskin, D., Hancock, M., & Hoey, J. (2012). Comparing Elicited Gestures to Designer-Created Gestures for Selection above a Multitouch Surface. Proceedings of the 2012 International Conference on Interactive Tabletops & Surfaces, 1-10. https://doi.org/10.1145/2396636.2396638
Seto, M., Scott, S. D., & Hancock, M. (2012). Investigating Menu Discoverability on a Digital Tabletop in a Public Setting. Proceedings of the 2012 International Conference on Interactive Tabletops & Surfaces, 71-80. https://doi.org/10.1145/2396636.2396647
Wallace, J. R., Pape, J., Chang, Y.-L. B., McClelland, P. J., Graham, T. N., Scott, S. D., & Hancock, M. (2012). Exploring automation in digital tabletop board game. Proc. CSCW 2012 Work Companion (Poster), 231-234. New York, NY, USA: ACM. https://doi.org/10.1145/2141512.2141585
Azad, A., Vogel, D., Ruiz, J., Hancock, M., & Lank, E. (2012). Territoriality and behaviour on and around large vertical publicly-shared displays. Proceedings of the Designing Interactive Systems Conference, 468-477. New York, NY, USA: ACM. https://doi.org/10.1145/2317956.2318025
Isenberg, T., & Hancock, M. (2012). Gestures vs. postures: 'Gestural' touch interaction in 3D environments. Proceedings of the 2012 CHI Conference on Human Factors in Computing Systems Extended Abstracts. Presented at the.
Chang, Y.-L. B., Hancock, M., & Scott, S. D. (2012). Improving the social gaming experience by comparing physical and digital tabletop board games. Player Experience in Videogames–-Workshop in Conjunction With Fun and Games. Presented at the.
Holmes, R., Notkin, D., & Hancock, M. (2012). Industrially validating longitudinal static and dynamic analyses. Industrially Validating Longitudinal Static and Dynamic Analyses, 43-44. https://doi.org/10.1109/USER.2012.6226582
Yuan, X., Shum, J., Langer, K., Hancock, M., & Histon, J. (2012). Investigating Collaborative Behaviors on Interactive Tabletop Displays in Complex Task Environments. Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Poster), 56, 1789-1793. https://doi.org/10.1177/1071181312561360
2011
Mikulecky, K., Hancock, M., Brosz, J., & Carpendale, S. (2011). Exploring physical information cloth on a multitouch table. Proceedings of the 2011 International Conference on Interactive Tabletops & Surfaces, 140-149. New York, NY, USA: ACM. https://doi.org/10.1145/2076354.2076381
Pyryeskin, D., Hancock, M., & Hoey, J. (2011). Extending interactions into hoverspace using reflected light. Proceedings of the 2011 International Conference on Interactive Tabletops & Surfaces, 262-263. New York, NY, USA: ACM. https://doi.org/10.1145/2076354.2076406
Azad, A., Ruiz, J., Hancock, M., & Lank, E. (2011). Group Behaviours around Public Displays.
Bradley, A., Hancock, M., & Carpendale, S. (2011). Stop using \textquoterightusers\textquoteright! An examination of word usage in CHI literature and the impact of objectifying people.
2010
Vlaming, L., Collins, C., Hancock, M., Isenberg, T., & Carpendale, S. (2010). Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table. Integrating 2D Mouse Emulation With 3D Manipulation for Visualizations on a Multi-Touch Table, 221-230. https://doi.org/10.1145/1936652.1936693
Hancock, M., Cate, T. ten, Carpendale, S., & Isenberg, T. (2010). Supporting Sandtray Therapy on an Interactive Tabletop. Proceedings of the 2010 CHI Conference on Human Factors in Computing Systems, 2133-2142. https://doi.org/10.1145/1753326.1753651
Hancock, M. (2010). 3D Tabletop Display Interaction.
Isenberg, P., Hinrichs, U., Hancock, M., & Carpendale, S. (2010). Digital Tables for Collaborative Information Exploration (C. Mueller-Tomfelde, Ed.). Springer. Retrieved from http://www.springer.com/computer/user+interfaces/book/978-1-84996-112-7
2009
Davies, R., Hancock, M., & Condon, A. (2009). Perspectives: Canadian Women in Computer Science. Encyclopedia of Computer Science and Engineering. (Original work published)
Hancock, M., Cate, T. ten, & Carpendale, S. (2009). Sticky Tools: Full 6DOF Force-Based Interaction for Multi-Touch Tables. Sticky Tools: Full 6DOF Force-Based Interaction for Multi-Touch Tables. Presented at the. ACM. https://doi.org/10.1145/1731903.1731930
Shen, C., Ryall, K., Forlines, C., Esenther, A., Vernier, F. ed\ eric D., Everitt, K., Wu, M., Wigdor, D., Morris, M. R., Hancock, M., & . (2009). Collaborative tabletop research and evaluation. Springer.
Hancock, M., Nacenta, M., Gutwin, C., & Carpendale, S. (2009). The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on Tabletops. The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on Tabletops, 175-182. https://doi.org/10.1145/1731903.1731934
Hancock, M., Hilliges, O., Collins, C., Baur, D., & Carpendale, S. (2009). Exploring Tangible and Direct Touch Interfaces for Manipulating 2D and 3D Information on a Digital Table. Exploring Tangible and Direct Touch Interfaces for Manipulating 2D and 3D Information on a Digital Table, 85-92. https://doi.org/10.1145/1731903.1731921
Isenberg, P., Hinrichs, U., Hancock, M., Tobiasz, M., & Carpendale, S. (2009). Information Visualization on Interactive Tabletops in Work vs. Public Settings. CoVis 2009: Workshop on Collaborative Visualization on Interactive Surfaces. Presented at the.
2008
Hinrichs, U., Schmidt, H., Isenberg, T., Hancock, M., & Carpendale, S. (2008). BubbleType: Enabling text entry within a walk-up tabletop installation. Retrieved from http://hdl.handle.net/1880/46334
2007
Grubert, J., Hancock, M., Carpendale, S., Tse, E., & Isenberg, T. (2007). Interacting with stroke-based rendering on a wall display. Retrieved from http://hdl.handle.net/1880/45786
Hancock, M., Carpendale, S., & Cockburn, A. (2007). Shallow-Depth 3D Interaction: Design and Evaluation of One-, Two- and Three-Touch Techniques. Proceedings of the 2007 CHI Conference on Human Factors in Computing Systems. Presented at the. San Jose, California, USA: ACM. https://doi.org/10.1145/1240624.1240798
Tse, E., Hancock, M., & Greenberg, S. (2007). Speech-filtered bubble ray: Improving target acquisition on display walls. Proceedings of the 9th International Conference on Multimodal Interfaces, 307-314. New York, NY, USA: ACM. https://doi.org/10.1145/1322192.1322245
Hancock, M., & Carpendale, S. (2007). Supporting Multiple Off-Axis Viewpoints at a Tabletop Display. Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, 171-178. https://doi.org/10.1109/TABLETOP.2007.9
Hinrichs, U., Hancock, M., Collins, C., & Carpendale, S. (2007). Examination of text-entry methods for tabletop displays. Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, 105-112. https://doi.org/10.1109/TABLETOP.2007.10
Keijser, J., Carpendale, S., Hancock, M., & Isenberg, T. (2007). Exploring 3D Interaction in Alternate Control-Display Space Mappings. Proceedings of the 2007 IEEE Symposium on 3D User Interfaces, 17-24. IEEE. https://doi.org/10.1109/3DUI.2007.340769
2006
Hancock, M. S., & Carpendale, S. (2006). The complexities of computer-supported collaboration. Retrieved from http://hdl.handle.net/1880/45779
Hancock, M. S., Miller, J. D., Greenberg, S., & Carpendale, S. (2006). Exploring visual feedback of change conflict in a distributed 3D environment. Proceedings of the Working Conference on Advanced Visual Interfaces, 209-216. New York, NY, USA: ACM Press. https://doi.org/10.1145/1133265.1133307
Zuk, T., Schlesier, L., Neumann, P., Hancock, M. S., & Carpendale, S. (2006). Heuristics for information visualization evaluation. Proceedings of the 2006 AVI Workshop on BEyond Time and Errors: Novel Evaluation Methods for Information Visualization, 55-60. New York, NY, USA: ACM Press. https://doi.org/10.1145/1168149.1168162
Shen, C., Ryall, K., Forlines, C., Esenther, A., Vernier, F. ed\ eric D., Everitt, K., Wu, M., Wigdor, D., Morris, M. R., Hancock, M., & Tse, E. (2006). Informing the Design of Direct-Touch Tabletops. IEEE Computer Graphics and Applications, 26, 36-46. https://doi.org/10.1109/MCG.2006.109
Hancock, M. S., Vernier, F. ed\ eric, Wigdor, D., Carpendale, S., & Shen, C. (2006). Rotation and Translation Mechanisms for Tabletop Interaction. First IEEE International Workshop on Horizontal Interactive Human-Computer Systems, 79-86. IEEE Press. https://doi.org/10.1109/TABLETOP.2006.26
Vernier, F. ed\ eric, Shen, C., Hancock, M., & Forlines, C. (2006). Method and system for manipulating graphical objects displayed on a touch-sensitive display surface using displaced pop-ups [Letter]. Mitsubishi Electric Research Laboratories Inc.
2005
Shen, C., Hancock, M. S., Forlines, C., & Vernier, F. ed\ eric D. (2005). CoR²Ds: Context-Rooted Rotatable Draggables. CHI 2005 Extended Abstracts, 1781-1784. New York, NY, USA: ACM Press. https://doi.org/10.1145/1056808.1057021
Hancock, M. S., Shen, C., Forlines, C., & Ryall, K. (2005). Exploring Non-Speech Auditory Feedback at an Interactive Multi-User Tabletop. Proceedings of Graphics Interface 2005, 41-50. School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada: Canadian Human-Computer Communications Society. Retrieved from http://portal.acm.org/citation.cfm?id=1089508.1089516
2004
Hancock, M. (2004). Handedness issues for pen input.
Whalen, T., Ha, V., Inkpen, K. M., Mandryk, R. L., Scott, S. D., & Hancock, M. S. (2004). Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. Retrieved from http://www.cs.dal.ca/research/techreports/2004/CS-2004-17.shtml
Hancock, M. S., Davies, R., & McGrenere, J. (2004). Focus on Women in Computer Science. Western Canadian Conference on Computing Education. Presented at the. Retrieved from http://www.cs.ubc.ca/wccce/program04/Papers/mark.html
Hancock, M. S., & Booth, K. S. (2004). Improving menu placement strategies for pen input. Graphics Interface 2004, 221-230. School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada: Canadian Human-Computer Communications Society. Retrieved from http://portal.acm.org/citation.cfm?id=1006058.1006085
Hancock, M. (2004). Improving Menu Placement Strategies for Pen Input.
2003
Hancock, M. S. (2003). A Bayesian Network Model of a Collaborative Interactive Tabletop Display.
Hancock, M., & Swindells, C. . (2003). User Profiling at an Interactive Tabletop Display.
2002
Inkpen, K. M., Hancock, M. S., Mandryk, R. L., & Scott, S. D. (2002). Collaboration around a tabletop display: Supporting interpersonal interactions.
2001
Hancock, M. S. (2001). A feed forward neural network for determining a user\textquoterights location.