Games Understanding the Touch Experience Games for Self-Control Reading Garden Makers and Quilters Self-Control and In-App-Purchases in Candy Crush Saga™ Gameful Collecting Improving Awareness of Automated Actions within Digital Tabletop InterfacesAsymmetric Games Touch and Tables Workspace Awareness Support in Bring Your Own Device (BYOD) Classrooms Virtual vs. Physical Touch Experience Understanding the Touch Experience Improving Awareness of Automated Actions within Digital Tabletop Interfaces Selection Above A Multitouch Surface Personal Devices and Large Interactive Displays Inclusion Makers and Quilters Gendered or Neutral? Language Gendered or Neutral? Virtual Reality Measuring Tool Embodiment
Games Understanding the Touch Experience Games for Self-Control Reading Garden Makers and Quilters Self-Control and In-App-Purchases in Candy Crush Saga™ Gameful Collecting Improving Awareness of Automated Actions within Digital Tabletop InterfacesAsymmetric Games Touch and Tables Workspace Awareness Support in Bring Your Own Device (BYOD) Classrooms Virtual vs. Physical Touch Experience Understanding the Touch Experience Improving Awareness of Automated Actions within Digital Tabletop Interfaces Selection Above A Multitouch Surface Personal Devices and Large Interactive Displays Inclusion Makers and Quilters Gendered or Neutral? Language Gendered or Neutral? Virtual Reality Measuring Tool Embodiment