TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality

Title TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality
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Abstract

Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a 3D-tracked multi-touch tablet in an immersive VR environment. Observations gained during semi-structured interviews with general users, and those experienced with 3D software, are used to define a set of design dimensions and guidelines. These are used to develop a vocabulary of interaction techniques to demonstrate how a tablet\&$\#$39;s precise touch input capability, physical shape, metaphorical associations, and natural compatibility with barehand mid-air input can be used in VR. For example, transforming objects with touch input, \"cutting\" objects by using the tablet as a physical \"knife\", navigating in 3D by using the tablet as a viewport, and triggering commands by interleaving bare-hand input around the tablet. Key aspects of the vocabulary are evaluated with users, with results validating the approach.

Year of Publication
2019
Conference Name
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Conference Location
New York, NY, USA
ISBN Number
978-1-4503-5970-2
DOI
10.1145/3290605.3300243
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