TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality
Title | TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality |
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Abstract | Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a 3D-tracked multi-touch tablet in an immersive VR environment. Observations gained during semi-structured interviews with general users, and those experienced with 3D software, are used to define a set of design dimensions and guidelines. These are used to develop a vocabulary of interaction techniques to demonstrate how a tablet\&$\#$39;s precise touch input capability, physical shape, metaphorical associations, and natural compatibility with barehand mid-air input can be used in VR. For example, transforming objects with touch input, \"cutting\" objects by using the tablet as a physical \"knife\", navigating in 3D by using the tablet as a viewport, and triggering commands by interleaving bare-hand input around the tablet. Key aspects of the vocabulary are evaluated with users, with results validating the approach. |
Year of Publication |
2019
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Conference Name |
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
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Publisher |
ACM
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Conference Location |
New York, NY, USA
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ISBN Number |
978-1-4503-5970-2
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DOI |
10.1145/3290605.3300243
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