Whalen, T. ., Ha, V. ., Inkpen, K. M., Mandryk, R. L., Scott, S. D., & Hancock, M. S. (2004). Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. Retrieved from http://www.cs.dal.ca/research/techreports/2004/CS-2004-17.shtml
Reference author: Regan Mandryk
First name
Regan
Middle name
L.
Last name
Mandryk
Girouard, A. ., Froehlich, J. E., Mandryk, R. L., & Hancock, M. . (2020). Organizing Family Support Services at ACM Conferences. Commun. ACM, 63, 35\textendash38. https://doi.org/10.1145/3382739
Passmore, C. J., Mandryk, R. L., Schoemann, S. ., Gardner, D. ., MacArthur, C. ., Hancock, M. ., Butt, M.-A. ., & Tanenbaum, J. . (2018). Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 695\textendash701. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3271552
Watson, D. ., Hancock, M. ., Mandryk, R. L., & Birk, M. . (2013). Deconstructing the Touch Experience. Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, 199\textendash208. https://doi.org/10.1145/2512349.2512819
Watson, D. ., Hancock, M. ., & Mandryk, R. L. (2013). Gamifying Behaviour that Leads to Learning. Proceedings of the First International Conference on Gameful Design, Research, and Applications. Presented at the. https://doi.org/10.1145/2583008.2583021