Seto, M. ., Scott, S. D., & Hancock, M. . (2012). Investigating Menu Discoverability on a Digital Tabletop in a Public Setting. Proceedings of the 2012 International Conference on Interactive Tabletops & Surfaces, 71-80. https://doi.org/10.1145/2396636.2396647
Reference author: Stacey Scott
First name
Stacey
Middle name
D.
Last name
Scott
Whalen, T. ., Ha, V. ., Inkpen, K. M., Mandryk, R. L., Scott, S. D., & Hancock, M. S. (2004). Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. Retrieved from http://www.cs.dal.ca/research/techreports/2004/CS-2004-17.shtml
Harris, J. ., Hancock, M. ., & Scott, S. D. (2016). Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 350\textendash361. New York, NY, USA: ACM. https://doi.org/10.1145/2967934.2968113
Chang, Y.-L. B., Scott, S. D., & Hancock, M. . (2016). Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation (C. . Anslow, P. . Campos, & J. . Jorge, Eds.). Springer International Publishing. https://doi.org/10.1007/978-3-319-45853-3_10
Harris, J. ., Hancock, M. ., & Scott, S. D. (2015). 'Beam Me 'Round, Scotty!': Studying Asymmetry and Interdependence in a Prototype Cooperative Game. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Presented at the. London, United Kingdom: ACM. https://doi.org/10.1145/2793107.2810274
Chang, Y.-L. B. C., Fong, C. ., Tse, E. ., Hancock, M. ., & Scott, S. D. (2015). 'Callout Bubble Saved My Life': Workspace Awareness Support in BYOD Classrooms. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 73\textendash82. New York, NY, USA: ACM. https://doi.org/10.1145/2817721.2817733
Chang, Y.-L. B., Scott, S. D., & Hancock, M. . (2014). Supporting situation awareness in collaborative tabletop systems with automation. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 185\textendash194. ACM. https://doi.org/10.1145/2669485.2669496
Langer, R. ., Hancock, M. ., & Scott, S. D. (2014). Suspenseful design: Engaging emotionally with complex applications through compelling narratives. 2014 IEEE Games Media Entertainment. Presented at the. IEEE.
Ion, A. ., Chang, Y. L., Haller, M. ., Hancock, M. ., & Scott, S. D. (2013). Canyon: Providing location awareness of multiple moving objects in a detail view on large displays. Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems. Presented at the. Paris, France: ACM. https://doi.org/10.1145/2470654.2466431
Wallace, J. R., Pape, J. ., Chang, Y.-L. B., McClelland, P. J., Graham, T. N., Scott, S. D., & Hancock, M. . (2012). Exploring automation in digital tabletop board game. Proc. CSCW 2012 Work Companion (Poster), 231\textendash234. New York, NY, USA: ACM. https://doi.org/10.1145/2141512.2141585
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