Harris, J. ., & Hancock, M. . (2019). To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Presented at the. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300239
Reference keyword: asymmetric games
Harris, J. ., & Hancock, M. . (2018). Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 193\textendash204. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3273039
Harris, J. ., Hancock, M. ., & Scott, S. D. (2016). Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 350\textendash361. New York, NY, USA: ACM. https://doi.org/10.1145/2967934.2968113
Harris, J. ., Hancock, M. ., & Scott, S. D. (2015). 'Beam Me 'Round, Scotty!': Studying Asymmetry and Interdependence in a Prototype Cooperative Game. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Presented at the. London, United Kingdom: ACM. https://doi.org/10.1145/2793107.2810274
Harris, J. ., Hancock, M. ., & Scott, S. . (2014). 'Beam Me 'Round, Scotty!': Exploring the Effect of Interdependence in Asymmetric Cooperative Games. Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 417\textendash418. New York, NY, USA: ACM. https://doi.org/10.1145/2658537.2661311