Hancock, M. S., Miller, J. D., Greenberg, S. ., & Carpendale, S. . (2006). Exploring visual feedback of change conflict in a distributed 3D environment. Proceedings of the Working Conference on Advanced Visual Interfaces, 209\textendash216. New York, NY, USA: ACM Press. https://doi.org/10.1145/1133265.1133307
Publications
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Hancock, M. ., Nacenta, M. ., Gutwin, C. ., & Carpendale, S. . (2009). The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on Tabletops. The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on Tabletops, 175\textendash182. https://doi.org/10.1145/1731903.1731934
Chang, Y.-L. B., Hancock, M. ., & Scott, S. D. (2012). Improving the social gaming experience by comparing physical and digital tabletop board games. Player Experience in Videogames–-Workshop in Conjunction With Fun and Games. Presented at the.
Wallace, J. R., Pape, J. ., Chang, Y.-L. B., McClelland, P. J., Graham, T. N., Scott, S. D., & Hancock, M. . (2012). Exploring automation in digital tabletop board game. Proc. CSCW 2012 Work Companion (Poster), 231\textendash234. New York, NY, USA: ACM. https://doi.org/10.1145/2141512.2141585
Ion, A. ., Chang, Y. L., Haller, M. ., Hancock, M. ., & Scott, S. D. (2013). Canyon: Providing location awareness of multiple moving objects in a detail view on large displays. Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems. Presented at the. Paris, France: ACM. https://doi.org/10.1145/2470654.2466431
Chang, Y.-L. B., Scott, S. D., & Hancock, M. . (2014). Supporting situation awareness in collaborative tabletop systems with automation. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 185\textendash194. ACM. https://doi.org/10.1145/2669485.2669496
Chang, Y.-L. B. C., Fong, C. ., Tse, E. ., Hancock, M. ., & Scott, S. D. (2015). 'Callout Bubble Saved My Life': Workspace Awareness Support in BYOD Classrooms. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 73\textendash82. New York, NY, USA: ACM. https://doi.org/10.1145/2817721.2817733
Nacenta, M. ., Hancock, M. ., Gutwin, C. ., & Carpendale, S. . (2016). The effects of changing projection geometry on perception of 3D objects on and around tabletops. ACM Transactions on Computer-Human Interaction (ToCHI), 23, 11:1\textendash11:54. https://doi.org/10.1145/2845081
Chang, Y.-L. B., Scott, S. D., & Hancock, M. . (2016). Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation (C. . Anslow, P. . Campos, & J. . Jorge, Eds.). Springer International Publishing. https://doi.org/10.1007/978-3-319-45853-3_10