We adapt terminology from game design to haptic feedback, defining haptic embellishments (HEs) and juicy haptics, and provide the first evidence that vibrotactile feedback can improve measures of player experience (through the PXI scale).
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We offer a definition of haptic experience (HX), the user experience particular to haptic technologies, and a model for both experiential dimensions and usability requirements for creating a good haptic experience.
DualPanto is a haptic device that enables blind users to track moving objects while acting in a virtual world.