Marino, D. ., Bucci, P. ., Schneider, O. S., & MacLean, K. E. (2017). Voodle: Vocal doodling to sketch affective robot motion. Proceedings of the 2017 Conference on Designing Interactive Systems, 753-765.
Reference author: Oliver Schneider
First name
Oliver
Middle name
S
Last name
Schneider
Schneider, O. S., Seifi, H. ., Kashani, S. ., Chun, M. ., & MacLean, K. E. (2016). HapTurk: crowdsourcing affective ratings of vibrotactile icons. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 3248-3260.
Schneider, O. S., & MacLean, K. E. (2016). Studying design process and example use with macaron, a web-based vibrotactile effect editor. 2016 IEEE Haptics Symposium (HAPTICS), 52-58. IEEE.
Schneider, O. S., Israr, A. ., & MacLean, K. E. (2015). Tactile animation by direct manipulation of grid displays. Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 21-30.
Schneider, O. S., & MacLean, K. E. (2014). Improvising design with a haptic instrument. 2014 IEEE Haptics Symposium (HAPTICS), 327-332. IEEE.
Dawson, J. Q., Schneider, O. S., Ferstay, J. ., Toker, D. ., Link, J. ., Haddad, S. ., & MacLean, K. . (2013). It's alive!: exploring the design space of a gesturing phone. Proceedings of Graphics Interface 2013, 205-212. Canadian Information Processing Society.
Ion, A. ., Kovacs, R. ., Schneider, O. S., Lopes, P. ., & Baudisch, P. . (2018). Metamaterial textures. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1-12.
MacLean, K. E., Schneider, O. S., & Seifi, H. . (2017). Multisensory haptic interactions: Understanding the sense and designing for it. N/A.
Clark, B. ., Schneider, O. S., MacLean, K. E., & Tan, H. Z. (2017). Predictable and distinguishable morphing of vibrotactile rhythm. 2017 IEEE World Haptics Conference (WHC), 84-89. IEEE.
Bucci, P. ., Cang, X. L., Valair, A. ., Marino, D. ., Tseng, L. ., Jung, M. ., Rantala, J. ., Schneider, O. S., & MacLean, K. E. (2017). Sketching cuddlebits: coupled prototyping of body and behaviour for an affective robot pet. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 3681-3692.