It has been several months since the READI course on Interactive Teaching in Actuarial Science, and it feels a little bit like a dream, it was such a whirlwind experience. In this post I’ll try to collect some of my thoughts about how it went and what I learned.
On the first morning, I met my students for the first time at breakfast, and then we headed to the seminar room. The room had a projector, a small whiteboard, and a pair of flip charts, which worked well for what I had planned. I organized the students into groups of 5-8 people each to facilitate the discussion phases...
As a means to understand perceived health security by patients in health settings, SmartSurveys was a platform on the MetricWire app which would prompt consenting patients to submit feedback to their health provider based on their smartphone's GPS location. I worked with Dr...
As my Masters Thesis project, I designed and developed a game research tool called Merlynne on Unity to understand the effect of avatars and their visual stereotypes on persons' prosocial behaviour in virtual environments. Merlynne asked players to give advice to others using a CBT format based off of...
In cooperation with climate scientists at the University of Waterloo, I advised game design and created art assets in Illuminate, an interactive public display for a family audience which highlighted hope in a future with climate change. Process as well as Impact and lessons learned are described.