Chang, Y.-L. B., Scott, S. D., & Hancock, M. (2016). Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation (C. Anslow, P. Campos, & J. Jorge, Eds.). Springer International Publishing. https://doi.org/10.1007/978-3-319-45853-3_10
Reference author: Mark Hancock
First name
Mark
Last name
Hancock
Harris, J., Hancock, M., & Scott, S. D. (2015). 'Beam Me 'Round, Scotty!': Studying Asymmetry and Interdependence in a Prototype Cooperative Game Presented at the Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play conference. London, United Kingdom: ACM. https://doi.org/10.1145/2793107.2810274
Chang, Y.-L. B. C., Fong, C., Tse, E., Hancock, M., & Scott, S. D. (2015). 'Callout Bubble Saved My Life': Workspace Awareness Support in BYOD Classrooms Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 73\textendash82. New York, NY, USA: ACM. https://doi.org/10.1145/2817721.2817733
Valtchanov, D., & Hancock, M. (2015). EnviroPulse: Providing Feedback About the Expected Affective Valence of the Environment Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems, 2073\textendash2082. New York, NY, USA: ACM. https://doi.org/10.1145/2702123.2702510
Bradley, A., MacArthur, C., Hancock, M., & Carpendale, S. (2015). Gendered or Neutral? Considering the Language of HCI Proceedings of the 41st Graphics Interface Conference, 163\textendash170. Toronto, Ont., Canada, Canada: Canadian Information Processing Society. Retrieved from http://dl.acm.org/citation.cfm?id=2788890.2788919
Harris, J., Hancock, M., & Scott, S. (2014). 'Beam Me 'Round, Scotty!': Exploring the Effect of Interdependence in Asymmetric Cooperative Games Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 417\textendash418. New York, NY, USA: ACM. https://doi.org/10.1145/2658537.2661311
Watson, D., Valtchanov, D., Hancock, M., & Mandryk, R. (2014). Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 451\textendash452. New York, NY, USA: ACM. https://doi.org/10.1145/2658537.2661322
Mostafapour, M., & Hancock, M. (2014). Exploring narrative gestures on digital surfaces Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 5\textendash14. ACM. https://doi.org/10.1145/2669485.2669510
Cheung, V., Watson, D., Vermeulen, J., Hancock, M., & Scott, S. (2014). Overcoming Interaction Barriers in Large Public Displays Using Personal Devices Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 375\textendash380. New York, NY, USA: ACM. https://doi.org/10.1145/2669485.2669549
Chang, Y.-L. B., Hancock, M., & Scott, S. D. (2012). Improving the social gaming experience by comparing physical and digital tabletop board games Presented at the Player Experience in Videogames–-Workshop in Conjunction With Fun and Games conference.
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