Harris, J., Hancock, M., & Scott, S. D. (2016). Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 350\textendash361. New York, NY, USA: ACM. https://doi.org/10.1145/2967934.2968113
Reference author: Mark Hancock
First name
Mark
Last name
Hancock
MacArthur, C., Trothen, S., & Hancock, M. (2016). Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 493\textendash496. New York, NY, USA: ACM. https://doi.org/10.1145/2992154.2996881
Harris, J., Hancock, M., & Scott, S. D. (2015). 'Beam Me 'Round, Scotty!': Studying Asymmetry and Interdependence in a Prototype Cooperative Game Presented at the Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play conference. London, United Kingdom: ACM. https://doi.org/10.1145/2793107.2810274
Chang, Y.-L. B. C., Fong, C., Tse, E., Hancock, M., & Scott, S. D. (2015). 'Callout Bubble Saved My Life': Workspace Awareness Support in BYOD Classrooms Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 73\textendash82. New York, NY, USA: ACM. https://doi.org/10.1145/2817721.2817733
Valtchanov, D., & Hancock, M. (2015). EnviroPulse: Providing Feedback About the Expected Affective Valence of the Environment Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems, 2073\textendash2082. New York, NY, USA: ACM. https://doi.org/10.1145/2702123.2702510
Bradley, A., MacArthur, C., Hancock, M., & Carpendale, S. (2015). Gendered or Neutral? Considering the Language of HCI Proceedings of the 41st Graphics Interface Conference, 163\textendash170. Toronto, Ont., Canada, Canada: Canadian Information Processing Society. Retrieved from http://dl.acm.org/citation.cfm?id=2788890.2788919
Harris, J., Hancock, M., & Scott, S. (2014). 'Beam Me 'Round, Scotty!': Exploring the Effect of Interdependence in Asymmetric Cooperative Games Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 417\textendash418. New York, NY, USA: ACM. https://doi.org/10.1145/2658537.2661311
Watson, D., Hancock, M., Mandryk, R. L., & Birk, M. (2013). Deconstructing the Touch Experience Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, 199\textendash208. https://doi.org/10.1145/2512349.2512819
Watson, D., Valtchanov, D., Hancock, M., & Mandryk, R. (2014). Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 451\textendash452. New York, NY, USA: ACM. https://doi.org/10.1145/2658537.2661322
Isenberg, T., & Hancock, M. (2012). Gestures vs. postures: 'Gestural' touch interaction in 3D environments Presented at the Proceedings of the 2012 CHI Conference on Human Factors in Computing Systems Extended Abstracts conference.
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