Ion, A., Chang, Y. L., Haller, M., Hancock, M., & Scott, S. D. (2013). Canyon: Providing location awareness of multiple moving objects in a detail view on large displays Presented at the Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems conference. Paris, France: ACM. https://doi.org/10.1145/2470654.2466431
Reference author: Mark Hancock
First name
Mark
Last name
Hancock
Watson, D., Hancock, M., Mandryk, R. L., & Birk, M. (2013). Deconstructing the Touch Experience Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, 199\textendash208. https://doi.org/10.1145/2512349.2512819
Watson, D., Hancock, M., & Mandryk, R. L. (2013). Gamifying Behaviour that Leads to Learning Presented at the Proceedings of the First International Conference on Gameful Design, Research, and Applications conference. https://doi.org/10.1145/2583008.2583021
Lindlbauer, D., Haller, M., Hancock, M., Scott, S., & Stuerzlinger, W. (2013). Perceptual Grouping: Selection Assistance for Digital Sketching Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, 51\textendash60. https://doi.org/10.1145/2512349.2512801
Pyryeskin, D., Hancock, M., & Hoey, J. (2012). Comparing Elicited Gestures to Designer-Created Gestures for Selection above a Multitouch Surface Proceedings of the 2012 International Conference on Interactive Tabletops & Surfaces, 1-10. https://doi.org/10.1145/2396636.2396638
Wallace, J. R., Pape, J., Chang, Y.-L. B., McClelland, P. J., Graham, T. N., Scott, S. D., & Hancock, M. (2012). Exploring automation in digital tabletop board game Proc. CSCW 2012 Work Companion (Poster), 231\textendash234. New York, NY, USA: ACM. https://doi.org/10.1145/2141512.2141585
Isenberg, T., & Hancock, M. (2012). Gestures vs. postures: 'Gestural' touch interaction in 3D environments Presented at the Proceedings of the 2012 CHI Conference on Human Factors in Computing Systems Extended Abstracts conference.
Soroush, M., Hancock, M., & Bohns, V. (2014). Self-control in casual games: The relationship between Candy Crush Saga™ players’ in-app purchases and self-control Presented at the 2014 IEEE Games Media Entertainment conference. IEEE.
Alzayat, A., Hancock, M., & Nacenta, M. (2014). Quantitative Measurement of Virtual vs. Physical Object Embodiment Through Kinesthetic Figural After Effects Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2903\textendash2912. New York, NY, USA: ACM. https://doi.org/10.1145/2556288.2557282
MacArthur, C., Trothen, S., & Hancock, M. (2016). Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 493\textendash496. New York, NY, USA: ACM. https://doi.org/10.1145/2992154.2996881
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