Alzayat, A., Hancock, M., & Nacenta, M. A. (2019). Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives Presented at the Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems conference. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300673
Reference author: Mark Hancock
First name
Mark
Last name
Hancock
Surale, H. B., Gupta, A., Hancock, M., & Vogel, D. (2019). TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 13:1\textendash13:13. New York, NY, USA: ACM. https://doi.org/10.1145/3290605.3300243
Harris, J., & Hancock, M. (2019). To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play Presented at the Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems conference. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300239
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 1968\textendash1979. New York, NY, USA: ACM. https://doi.org/10.1145/2858036.2858226
Moran-Ledesma, M., Schneider, O., & Hancock, M. (2021). User-Defined Gestures with Physical Props in Virtual Reality Proceedings of the ACM on Human-Computer Interaction, 5, 1-23. https://doi.org/https://doi.org/10.1145/3486954 (Original work published 2021)
Reetz, A., Valtchanov, D., Barnett-Cowan, M., Hancock, M., & Wallace, J. R. (2021). Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress Proceedings of the ACM on Human-Computer Interaction, 5, 13 pages. https://doi.org/https://doi.org/10.1145/3474674 (Original work published 2021)
Soroush, M., Hancock, M., & Bohns, V. (2014). Self-control in casual games: The relationship between Candy Crush Saga™ players’ in-app purchases and self-control Presented at the 2014 IEEE Games Media Entertainment conference. IEEE.
Chang, Y.-L. B., Scott, S. D., & Hancock, M. (2014). Supporting situation awareness in collaborative tabletop systems with automation Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 185\textendash194. ACM. https://doi.org/10.1145/2669485.2669496
Langer, R., Hancock, M., & Scott, S. D. (2014). Suspenseful design: Engaging emotionally with complex applications through compelling narratives Presented at the 2014 IEEE Games Media Entertainment conference. IEEE.
Langer, R., West, A., Hancock, M., & Randall, N. (2013). Applications as stories Presented at the Designing Gamification: Creating Gameful and Playful Experiences—CHI 2013 Extended Abstracts conference.
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