Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 1968\textendash1979. New York, NY, USA: ACM. https://doi.org/10.1145/2858036.2858226
Reference author: Mark Hancock
First name
Mark
Last name
Hancock
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems Companion Extended Abstracts, 3\textendash3. New York, NY, USA: ACM. https://doi.org/10.1145/2851581.2889441
Harris, J., & Hancock, M. (2018). Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 193\textendash204. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3273039
Harris, J., & Hancock, M. (2019). To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play Presented at the Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems conference. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300239
Surale, H. B., Gupta, A., Hancock, M., & Vogel, D. (2019). TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 13:1\textendash13:13. New York, NY, USA: ACM. https://doi.org/10.1145/3290605.3300243
Tu, J., Grinberg, A., Hancock, M., & Nacke, L. (2023). Multimedia Showdown: A Comparative Analysis of Audio, Video and Avatar-Based Communication Presented at the Computer-Human Interaction in Play (CHI PLAY) Companion ’23 (Work-in-Progress) conference. Stratford, ON, Canada: ACM. https://doi.org/10.1145/3573382.3616081 (Original work published 2023)
Ruvimova, A., Fronchetti, F., Kahn, B., Susin, L., Hurley, Z., Fritz, T., … Shepherd, D. C. (2023). Ready Worker One? High-Res VR for the Home Office Presented at the Virtual Reality Software and Technology (VRST) ’23 conference. Christchurch, New Zealand: ACM. https://doi.org/10.1145/3611659.3615680 (Original work published 2023)
Reetz, A., Valtchanov, D., Barnett-Cowan, M., Hancock, M., & Wallace, J. R. (2021). Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress Proceedings of the ACM on Human-Computer Interaction, 5, 13 pages. https://doi.org/10.1145/3474674 (Original work published 2021)
Rizvi, A., Morayko, K., Hancock, M., & Song, A. (2021). Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them Presented at the Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems conference. Yokohama, Japan: Association for Computing Machinery. https://doi.org/10.1145/3411764.3445393 (Original work published 2021)
Moran-Ledesma, M., Schneider, O., & Hancock, M. (2021). User-Defined Gestures with Physical Props in Virtual Reality Proceedings of the ACM on Human-Computer Interaction, 5, 1-23. https://doi.org/10.1145/3486954 (Original work published 2021)
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