Holmes, R., Notkin, D., & Hancock, M. (2012). Industrially validating longitudinal static and dynamic analyses Industrially Validating Longitudinal Static and Dynamic Analyses, 43-44. https://doi.org/10.1109/USER.2012.6226582
Reference author: Mark Hancock
First name
Mark
Last name
Hancock
Hancock, M., Hilliges, O., Collins, C., Baur, D., & Carpendale, S. (2009). Exploring Tangible and Direct Touch Interfaces for Manipulating 2D and 3D Information on a Digital Table Exploring Tangible and Direct Touch Interfaces for Manipulating 2D and 3D Information on a Digital Table, 85\textendash92. https://doi.org/10.1145/1731903.1731921
Passmore, C. J., Mandryk, R. L., Schoemann, S., Gardner, D., MacArthur, C., Hancock, M., … Tanenbaum, J. (2018). Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 695\textendash701. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3271552
Soroush, M., Hancock, M., & Bohns, V. K. (2018). Investigating Game Mechanics That Target Players' Self-Control While Maintaining Engagement Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 489\textendash502. New York, NY, USA: ACM. https://doi.org/10.1145/3242671.3242698
Alzayat, A., Hancock, M., & Nacenta, M. (2017). Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool Proceedings of the 2017 ACM Conference on Interactive Surfaces and Spaces, 42\textendash51. New York, NY, USA: ACM. https://doi.org/10.1145/3132272.3134114
Mehta, H., Bradley, A., Hancock, M., & Collins, C. (2017). Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading ACM Transactions on Computer-Human Interaction (ToCHI), 24, 35:1\textendash35:41. https://doi.org/10.1145/3131609 (Original work published 2026)
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 3647\textendash3650. New York, NY, USA: ACM. https://doi.org/10.1145/2851581.2890265
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences Proceedings of the 2016 ACM Conference on Interactive Surfaces and Spaces, 501\textendash504. New York, NY, USA: ACM. https://doi.org/10.1145/2992154.2996883
Nacenta, M., Hancock, M., Gutwin, C., & Carpendale, S. (2016). The effects of changing projection geometry on perception of 3D objects on and around tabletops ACM Transactions on Computer-Human Interaction (ToCHI), 23, 11:1\textendash11:54. https://doi.org/10.1145/2845081
Sadeghi, J., Perin, C., Flemisch, T., Hancock, M., & Carpendale, S. (2016). Flexible Trees: Sketching Tree Layouts Proceedings of the International Working Conference on Advanced Visual Interfaces, 84\textendash87. New York, NY, USA: ACM. https://doi.org/10.1145/2909132.2909274
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