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The book Virtual Identities and Digital Culture just dropped today and includes the chapter "From a Group of Friends to a Mainstream Audience: Critical Role and New Media Publics" authored by the WCC's own Multimodal and Public Scholarship Developer Elise Vist and former WCC Arts First Coordinator Betsy Brey!

Using the popular live-play tabletop role-playing game (TTRPG) show Critical Role as a case study, Brey and Vist demonstrate that the ways creators take up the affordances of new media shape the kinds of publics that are invited and expected as their fandom. We're definitely checking this out!

The Write Spot is a newly launched initiative that provides a safe and inclusive space for students to write and receive support from peer tutors. Located on campus, it offers free coffee to all students and a variety of resources to help them improve their writing skills. The initiative has been well-received by students, with many expressing their appreciation for the opportunity to work on their writing in a supportive environment. The peer tutors, in particular, have played a crucial role in the success of The Write Spot, offering personalized feedback and guidance to help students develop their writing abilities.