We build upon our current efforts to describe and measure Haptic Experience (HX) using scale development.
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We build upon the recent Haptic Experience (HX) model and report on progress towards measuring the five foundational constructs for designing haptic experiences.
We adapt terminology from game design to haptic feedback, defining haptic embellishments (HEs) and juicy haptics, and provide the first evidence that vibrotactile feedback can improve measures of player experience (through the PXI scale).
We offer a definition of haptic experience (HX), the user experience particular to haptic technologies, and a model for both experiential dimensions and usability requirements for creating a good haptic experience.
Haptic Experience Design (HaXD), the process of designing for touch, is extremely challenging but poorly understood. We interviewed professional hapticians to develop a first description of HaXD, identify critical barriers to design, and several recommendations for future support tools.